feat(ludic.inventory, ludic.wallet): the pack and the purse as mechanic packages
ludic.inventory: counts per item kind, a PackRules port (stack_limit), add what fits / take all or none / set outright, an ItemChanged queue, and a save section keyed by item NAME so a game can reorder its items with no migration. ludic.wallet: earn, spend only what is there, lose down to zero, set, a MoneyChanged queue and its own save section. Six and five test blocks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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29
packages/ludic.wallet/README.md
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packages/ludic.wallet/README.md
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# ludic.wallet
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Money carried, in whole units: earned, spent only when it is there, lost when a cost happens
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anyway, and every change reported. Uses [`ludic.base`](../ludic.base/README.md) and nothing
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else. Prices, reputation and what a thing costs are the game's; the wallet only holds the money.
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```ludic
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import "ludic.wallet"
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```
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No ports: the wallet asks the world nothing.
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## API
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| | |
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| --- | --- |
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| `wallet_money()`, `wallet_can(n)` | what is there, and whether `n` is |
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| `wallet_earn(n)` | add |
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| `wallet_spend(n) -> bool` | only what is there: false, and nothing spent, when it is not |
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| `wallet_lose(n)` | a cost that happens whether or not it can be paid (a rescue); never below zero |
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| `wallet_set(n)` | exactly `n` (a starting purse, a correction, the network's word) |
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| `wallet_changes() -> Queue<MoneyChanged>` | the facts: `{ before, after }`, one per change |
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| `wallet_system() -> System` | `"wallet"`, `PH_COMMIT`: reset, and its save section (`wallet_save`, `wallet_load`) |
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## Tests
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```bash
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ludic build packages/ludic.wallet/tests/wallet_test.ludic --headless -o /tmp/wallet_test && /tmp/wallet_test
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```
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packages/ludic.wallet/index.ludic
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packages/ludic.wallet/index.ludic
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# ludic.wallet - one purse of whole money: verbs to earn, spend (only what is there) and lose (a
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# cost that happens anyway), a MoneyChanged fact per change, and its own save section
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module ludic_wallet
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numbers float
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import "ludic.base"
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import "wallet.ludic"
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5
packages/ludic.wallet/package.ludic
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packages/ludic.wallet/package.ludic
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# ludic.wallet - money carried: earned, spent, lost, and every change a fact. Uses ludic.base and
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# nothing else. See README.md.
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package "ludic.wallet"
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version "0.1.0"
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kind source
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60
packages/ludic.wallet/tests/wallet_test.ludic
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packages/ludic.wallet/tests/wallet_test.ludic
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# wallet_test.ludic - earn, spend only what is there, lose down to zero, a fact per change, and
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# its own save section
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import "ludic.wallet"
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import "ludic.base"
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program WalletTest {
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numbers float
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function changes() -> []MoneyChanged { return q_drain(wallet_changes()) }
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function waiting() -> int { return q_len(wallet_changes()) }
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test "earning and spending move the purse, and each says so" {
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wallet_reset()
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wallet_earn(40)
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expect(wallet_spend(15))
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expect_eq(wallet_money(), 25)
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let cs = changes()
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expect_eq(len(cs), 2)
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expect_eq(cs[0].after, 40)
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expect_eq(cs[1].before, 40)
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expect_eq(cs[1].after, 25)
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}
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test "a spend past what is there is refused and changes nothing" {
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wallet_reset()
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wallet_set(10)
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changes()
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expect(not wallet_spend(11))
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expect_eq(wallet_money(), 10)
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expect_eq(waiting(), 0)
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expect(wallet_can(10))
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expect(not wallet_can(11))
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}
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test "a loss happens anyway, but never below zero" {
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wallet_reset()
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wallet_set(7)
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wallet_lose(20)
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expect_eq(wallet_money(), 0)
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}
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test "setting what is already there is no change" {
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wallet_reset()
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wallet_set(5)
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changes()
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wallet_set(5)
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expect_eq(waiting(), 0)
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}
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test "a save section reads back the same purse" {
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wallet_reset()
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wallet_set(123)
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let root = save_tree()
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save_section(root, "wallet", 1, wallet_save())
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let text = save_encode(root)
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wallet_reset()
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let n = load_section(save_decode(text), "wallet")
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wallet_load(n.data, n.version)
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expect_eq(wallet_money(), 123)
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}
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}
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packages/ludic.wallet/wallet.ludic
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packages/ludic.wallet/wallet.ludic
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# wallet.ludic - the purse, its verbs, its facts and its save section
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export property MoneyChanged {
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before: int = 0
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after: int = 0
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}
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var wl_money: int = 0
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var wl_changes: Queue<MoneyChanged> = null
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export function wallet_changes() -> Queue<MoneyChanged> {
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if wl_changes == null { wl_changes = queue_new("wallet.changes") }
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return wl_changes
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}
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export function wallet_money() -> int { return wl_money }
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export function wallet_can(n: int) -> bool { return wl_money >= n }
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# the purse holds exactly n (a starting purse, a correction, the network's word)
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export function wallet_set(n: int) -> void {
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if n == wl_money { return }
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let c = new MoneyChanged
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c.before = wl_money
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c.after = n
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wl_money = n
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q_push(wallet_changes(), c)
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}
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export function wallet_earn(n: int) -> void { wallet_set(wl_money + n) }
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# only what is there: false, and nothing spent, when it is not
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export function wallet_spend(n: int) -> bool {
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if n > wl_money { return false }
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wallet_set(wl_money - n)
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return true
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}
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# a cost that happens whether or not it can be paid (a rescue, a fine); never below zero
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export function wallet_lose(n: int) -> void { wallet_set(Math.max(wl_money - n, 0)) }
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export function wallet_reset() -> void {
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wl_money = 0
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q_clear(wallet_changes())
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}
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export function wallet_save() -> Val {
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let v = Value.object()
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sv_put_int(v, "money", wl_money)
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return v
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}
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export function wallet_load(v: Val, version: int) -> void {
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wl_money = sv_int(v, "money", 0)
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q_clear(wallet_changes())
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}
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export function wallet_system() -> System {
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let s = system_new("wallet", PH_COMMIT)
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s.reset = fn wallet_reset
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s.save = fn wallet_save
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s.load = fn wallet_load
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return s
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}
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