feat(ludic.anim): ozz-animation 0.17.0 underneath - a skin's skeleton and each clip built at load, sampled to 1e-4 of anim_mix (phase 19.1)

No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints
and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by
native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 12:10:41 +03:00
parent 22d1e2d66a
commit 9a56ee9b9d
14 changed files with 419 additions and 1 deletions

View file

@ -3,8 +3,10 @@
module ludic_anim uses ludic_render3d
numbers float
import "ludic.render3d/r3d.ludic"
import "native.ludic"
import "clip.ludic"
import "read.ludic"
import "mix.ludic"
import "pose.ludic"
import "bones.ludic"
import "ozz.ludic"