chore(release): v0.21.1
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This commit is contained in:
Orkun ÇAKILKAYA 2026-09-17 16:23:57 +03:00
parent 7f9f8de08a
commit 9dfa2951f6
4 changed files with 13 additions and 13 deletions

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@ -1,5 +0,0 @@
bump: patch
type: fix
`Crypto.random_bytes`, `Crypto.random_hex`, `Crypto.random_u32` and `Uuid.*` draw from the
system CSPRNG on Windows (`RtlGenRandom`, advapi32). They read `/dev/urandom`, which Windows
does not have, and every byte came back zero.

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@ -1,7 +0,0 @@
bump: patch
type: fix
A windowed game opens under its package's `app name`. `ludic build`, `ludic run` and
`ludic bundle` pass it to the compiler (`ludicc --title <name>`), so `game_title()` - the
window's first title - is the name the player knows rather than the `program` name, which
showed for up to two seconds before the renderer retitled the window. Without an `app name`
it is the `program` name, as before.