Crypto.random_* and Uuid.* read /dev/urandom, which Windows lacks, so every byte was zero; the Windows target now calls RtlGenRandom (advapi32). ludicc takes --title, which ludic build/run/bundle pass from package.ludic's app name, so rt_init opens the window under that name instead of the program name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
416 B
416 B
bump: patch
type: fix
A windowed game opens under its package's app name. ludic build, ludic run and
ludic bundle pass it to the compiler (ludicc --title <name>), so game_title() - the
window's first title - is the name the player knows rather than the program name, which
showed for up to two seconds before the renderer retitled the window. Without an app name
it is the program name, as before.