ludic_syntax.h regenerated for the row reducers' attributes (@Target, @RowVerb, @Column) - ludic-dev syntax
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 3 additions and 3 deletions
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@ -83,11 +83,11 @@ static const char* LUDIC_PHASES[] = {
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};
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static const char* LUDIC_ATTRIBUTES[] = {
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"Ref","OneOf","Range","Unit","Asset","Color","Node","Clip","Material","Tint","Derived","Text",
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"Multiline","Key","Computed","Sync","frame","max","owns","AppendOnly","ByKey","PerMap",
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"Chunked","TextKey","export","Public","On","Queries","OnSpawn","OnDespawn","OnAttach",
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"Multiline","Key","Computed","Sync","frame","max","owns","Target","Column","AppendOnly","ByKey",
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"PerMap","Chunked","TextKey","export","Public","On","Queries","OnSpawn","OnDespawn","OnAttach",
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"OnDetach","OnEnable","OnDisable","OnStart","OnQuit","Owned","Server","Predicted","ToServer",
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"ToClients","System","EngineSystem","Namespace","deterministic","ClearColor","alloc_ok",
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"creates","releases","Handles","Reads","Writes", 0
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"creates","releases","RowVerb","Handles","Reads","Writes", 0
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};
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/* ludic-dev syntax: end */
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static const char* LUDIC_WIDGETS[] = {
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