ludic_syntax.h regenerated for the row reducers' attributes (@Target, @RowVerb, @Column) - ludic-dev syntax

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 16:30:00 +03:00
parent a637aec63e
commit a3e3ea2f8e

View file

@ -83,11 +83,11 @@ static const char* LUDIC_PHASES[] = {
};
static const char* LUDIC_ATTRIBUTES[] = {
"Ref","OneOf","Range","Unit","Asset","Color","Node","Clip","Material","Tint","Derived","Text",
"Multiline","Key","Computed","Sync","frame","max","owns","AppendOnly","ByKey","PerMap",
"Chunked","TextKey","export","Public","On","Queries","OnSpawn","OnDespawn","OnAttach",
"Multiline","Key","Computed","Sync","frame","max","owns","Target","Column","AppendOnly","ByKey",
"PerMap","Chunked","TextKey","export","Public","On","Queries","OnSpawn","OnDespawn","OnAttach",
"OnDetach","OnEnable","OnDisable","OnStart","OnQuit","Owned","Server","Predicted","ToServer",
"ToClients","System","EngineSystem","Namespace","deterministic","ClearColor","alloc_ok",
"creates","releases","Handles","Reads","Writes", 0
"creates","releases","RowVerb","Handles","Reads","Writes", 0
};
/* ludic-dev syntax: end */
static const char* LUDIC_WIDGETS[] = {