Networking N2–N6, and a fully C-free toolchain
Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.
Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().
C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.
Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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67 changed files with 24066 additions and 9309 deletions
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@ -10,7 +10,8 @@ B=build/cfree; mkdir -p "$B"
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FRAGS="selfhost/str.ludic selfhost/buf.ludic selfhost/io.ludic selfhost/ast.ludic
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selfhost/lex.ludic selfhost/parse.ludic selfhost/parse_game.ludic selfhost/emit_core.ludic selfhost/emit_head.ludic
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selfhost/emit_addr.ludic selfhost/emit_intrin.ludic selfhost/emit_intrin2.ludic selfhost/emit_math.ludic selfhost/emit_new.ludic
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selfhost/emit_expr.ludic selfhost/emit_stmt.ludic selfhost/emit_ecs.ludic selfhost/emit_query.ludic selfhost/emit_spawn.ludic selfhost/emit_game.ludic selfhost/emit_machine.ludic selfhost/emit_save.ludic selfhost/emit_ui.ludic selfhost/emit_decl.ludic selfhost/main.ludic"
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selfhost/emit_expr.ludic selfhost/emit_stmt.ludic selfhost/emit_ecs.ludic selfhost/emit_query.ludic selfhost/emit_spawn.ludic selfhost/emit_game.ludic selfhost/emit_machine.ludic selfhost/emit_save.ludic
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selfhost/emit_net.ludic selfhost/emit_ui.ludic selfhost/emit_decl.ludic selfhost/main.ludic"
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{ echo "program SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$B/selfhost.ludic"
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if $CC selfhost/ludicc.seed.ll -o "$B/sh_old" 2>/dev/null; then
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# compile once with the old seed, then AGAIN with the freshly built one so the
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