feat(ludic.tracks): prints, their age and reading them as a mechanic package

A ring of prints per kind; a port for the trip's time, the reader's tier, a
bearing in words and a hook the game draws each print through. A read is a
TrackRead fact on tracks_reads() every time and a count the first time; other
sign is told with tracks_note. The count and last bearing are its save section.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-25 04:54:43 +03:00
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# ludic.tracks
What animals leave on the ground: prints in a ring per kind, each remembering who left it, which
way it went and when, so a print can be read up close ("fresh elk tracks, heading north-west").
Other sign - droppings, a legend's mark - is told to the package so every reading goes through
one queue and one count. Uses [`ludic.base`](../ludic.base/README.md) and nothing else.
```ludic
import "ludic.tracks"
```
The package is the logic only. A kind is the game's number (a hoof, a paw); the game draws the
prints through the `placed` hook, which hands it the kind and the ring index, and the ring index
is stable until the ring comes round and writes over it.
A print is read ONCE: reading it again is still a `TrackRead` fact (the game says what it is
again) but `first` is false and it counts nothing, so pressing a key over one print is not as
good as walking a trail.
## The port
```ludic
property TracksWorld {
now: fn() -> float # game hours counted from the start of the trip (unbound: 0)
skill: fn() -> int # the reader's tier; at tracks_config_reading's name_at it names the animal
bearing: fn(float) -> string # a yaw in words, "" for none (a reader with no compass)
placed: fn(int, int) -> void # a print was put down at (kind, ring index): draw it
}
```
## API
| | |
| --- | --- |
| `tracks_bind(w)`, `tracks_config(kinds, cap)`, `tracks_config_reading(name_at, fresh, recent)` | the port; how many kinds and how many prints of each; the skill that names the animal and the ages (hours) under which a print is fresh or recent |
| `tracks_leave(kind, x, z, yaw, sp, legend) -> int`, `tracks_leave_at(..., made)` | a print, now or at another machine's time; returns its ring index |
| `tracks_clear()` | the ground forgets every print (a new world); the reader keeps what it learned |
| `tracks_nearest(x, z, r) -> int` | the nearest print within `r`, as a slot (`kind * cap + index`), or -1 |
| `tracks_read(slot)` | read a print: a fact every time, a count and the last bearing |
| `tracks_note(sp, source, legend, yaw, first)` | a sign that is not a print (`TRACK_SIGN`, `TRACK_SCAT`); the caller knows whether it is its first reading |
| `tracks_note_bearing(yaw)`, `tracks_set_read_count(n)` | the way the last thing went (a bed); the count outright (a test, an old save) |
| `tracks_kinds()`, `tracks_cap()`, `tracks_count(kind)`, `tracks_slot(kind, i)` | the rings |
| `tracks_x`, `tracks_z`, `tracks_yaw`, `tracks_sp`, `tracks_legend`, `tracks_made`, `tracks_age`, `tracks_was_read` (slot) | a print |
| `tracks_fresh_of(age)` | `TRACK_FRESH`, `TRACK_RECENT` or `TRACK_OLD` |
| `tracks_read_count()`, `tracks_last_yaw()`, `tracks_has_bearing()` | what the reader has learned |
| `tracks_reads() -> Queue<TrackRead>` | the facts: `{ sp, source, kind, legend, age, fresh, yaw, named, bearing, first }` |
| `tracks_system() -> System` | `"tracks"`, `PH_SIMULATE`: reset, and its save section (the count and the last bearing; the prints are the ground's and are not saved) |
## Tests
```bash
ludic build packages/ludic.tracks/tests/tracks_test.ludic --headless -o /tmp/tracks_test && /tmp/tracks_test
```

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# config.ludic - how many kinds of print, how many of each the ground remembers, how the reader
# reads, and the port's defaults
export function tracks_config(kinds: int, cap: int) -> void {
tk_kinds = kinds
tk_cap = cap
tk_ring = new []Track
tk_count = new []int
tk_next = new []int
for i in 0 .. kinds * cap { push(tk_ring, new Track) }
for k in 0 .. kinds {
push(tk_count, 0)
push(tk_next, 0)
}
}
# a reader at `name_at` or above can tell the animal; a print is fresh under `fresh` hours old,
# recent under `recent`, and old after
export function tracks_config_reading(name_at: int, fresh: float, recent: float) -> void {
tk_name_at = name_at
tk_fresh_h = fresh
tk_recent_h = recent
}
function tk_now() -> float {
if tk_world == null or tk_world.now == null { return 0.0 }
return tk_world.now()
}
function tk_named() -> bool {
if tk_world == null or tk_world.skill == null { return true }
return tk_world.skill() >= tk_name_at
}
function tk_bearing(yaw: float) -> string {
if tk_world == null or tk_world.bearing == null { return "" }
return tk_world.bearing(yaw)
}

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# ludic.tracks - a ring of prints per kind, each remembering who left it, which way it went and
# when; reading one is a fact on a queue, and the game draws them through a hook
module ludic_tracks
numbers float
import "ludic.base"
import "state.ludic"
import "config.ludic"
import "leave.ludic"
import "read.ludic"
import "queries.ludic"
import "system.ludic"

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# leave.ludic - a print put down. Each kind is a ring: past its cap the oldest is written over, and
# a slot written over is a new print, unread
function tk_ok(kind: int) -> bool { return tk_ring != null and kind >= 0 and kind < tk_kinds }
# a print made at `made` game hours (another machine's, arriving here); the ring index, or -1
export function tracks_leave_at(kind: int, x: float, z: float, yaw: float, sp: int, legend: bool, made: float) -> int {
if not tk_ok(kind) { return -1 }
var i = tk_next[kind]
if tk_count[kind] < tk_cap {
i = tk_count[kind]
tk_count[kind] = tk_count[kind] + 1
}
tk_next[kind] = (i + 1) % tk_cap
let t = tk_ring[kind * tk_cap + i]
t.x = x
t.z = z
t.yaw = yaw
t.sp = sp
t.legend = legend
t.made = made
t.read = false
if tk_world != null and tk_world.placed != null { tk_world.placed(kind, i) }
return i
}
export function tracks_leave(kind: int, x: float, z: float, yaw: float, sp: int, legend: bool) -> int {
return tracks_leave_at(kind, x, z, yaw, sp, legend, tk_now())
}
# the ground forgets every print (a new world)
export function tracks_clear() -> void {
if tk_ring == null { return }
for k in 0 .. tk_kinds {
tk_count[k] = 0
tk_next[k] = 0
}
}

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# ludic.tracks - what animals leave on the ground, how old it is, and reading it. Uses ludic.base
# and nothing else. See README.md.
package "ludic.tracks"
version "0.1.0"
kind source

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# queries.ludic - what the world asks the ground. A slot is kind * cap + ring index.
export function tracks_kinds() -> int { return tk_kinds }
export function tracks_cap() -> int { return tk_cap }
export function tracks_count(kind: int) -> int {
if not tk_ok(kind) { return 0 }
return tk_count[kind]
}
export function tracks_slot(kind: int, i: int) -> int { return kind * tk_cap + i }
export function tracks_x(slot: int) -> float { return tk_ring[slot].x }
export function tracks_z(slot: int) -> float { return tk_ring[slot].z }
export function tracks_yaw(slot: int) -> float { return tk_ring[slot].yaw }
export function tracks_sp(slot: int) -> int { return tk_ring[slot].sp }
export function tracks_legend(slot: int) -> bool { return tk_ring[slot].legend }
export function tracks_made(slot: int) -> float { return tk_ring[slot].made }
export function tracks_was_read(slot: int) -> bool { return tk_ring[slot].read }
# game hours since it was made; never below 0
export function tracks_age(slot: int) -> float { return Math.max(0.0, tk_now() - tk_ring[slot].made) }
# the nearest print within `r` of (x, z), as a slot; -1 when there is none
export function tracks_nearest(x: float, z: float, r: float) -> int {
var best = r * r
var at = -1
for k in 0 .. tk_kinds {
for i in 0 .. tk_count[k] {
let t = tk_ring[k * tk_cap + i]
let dx = t.x - x
let dz = t.z - z
let d2 = dx * dx + dz * dz
if d2 < best {
best = d2
at = k * tk_cap + i
}
}
}
return at
}
# signs read for the first time, of every source
export function tracks_read_count() -> int { return tk_read_n }
# the heading of the last sign read, and whether there has been one
export function tracks_last_yaw() -> float { return tk_yaw }
export function tracks_has_bearing() -> bool { return tk_has_yaw }

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# read.ludic - reading the ground. A print is read once: reading it again says the same thing
# and counts nothing, so pressing a key over one print is not as good as walking a trail.
export function tracks_fresh_of(age: float) -> int {
if age > tk_recent_h { return TRACK_OLD }
if age > tk_fresh_h { return TRACK_RECENT }
return TRACK_FRESH
}
function tk_push(f: TrackRead) -> void {
if f.first { tk_read_n += 1 }
q_push(tracks_reads(), f)
}
# read the print at a slot (tracks_nearest's answer): a fact every time, a count the first time
export function tracks_read(slot: int) -> void {
if slot < 0 or tk_ring == null or slot >= len(tk_ring) { return }
let t = tk_ring[slot]
let f = new TrackRead
f.sp = t.sp
f.source = TRACK_PRINT
f.kind = slot / tk_cap
f.legend = t.legend
f.age = tracks_age(slot)
f.fresh = tracks_fresh_of(f.age)
f.yaw = t.yaw
f.named = tk_named()
f.bearing = tk_bearing(t.yaw)
f.first = not t.read
t.read = true
tracks_note_bearing(t.yaw)
tk_push(f)
}
# a sign that is not a print (droppings, a legend's mark): the caller knows whether it is the
# first reading of it
export function tracks_note(sp: int, source: int, legend: bool, yaw: float, first: bool) -> void {
let f = new TrackRead
f.sp = sp
f.source = source
f.legend = legend
f.yaw = yaw
f.named = tk_named()
f.bearing = tk_bearing(yaw)
f.first = first
tk_push(f)
}
# the way the last thing read went (a bed, droppings, a print)
export function tracks_note_bearing(yaw: float) -> void {
tk_yaw = yaw
tk_has_yaw = true
}
export function tracks_set_read_count(n: int) -> void { tk_read_n = n }

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# state.ludic - the port, the prints, the facts, and what the reader has learned
# what the tracks ask the world. Any field may be left null: the time is then 0, the reader
# can name every animal, no bearing is given, and nothing is drawn.
export property TracksWorld {
now: fn() -> float = null # game hours, counted from the start of the trip
skill: fn() -> int = null # how well the reader reads (the game's tiers)
bearing: fn(float) -> string = null # a yaw in words ("north-west"), "" for none
placed: fn(int, int) -> void = null # a print was put down at (kind, ring index): draw it
}
# where a sign came from
export const TRACK_PRINT: int = 0 # a print in a ring, read with tracks_read
export const TRACK_SIGN: int = 1 # a legend's sign, told with tracks_note
export const TRACK_SCAT: int = 2 # droppings, told with tracks_note
# how old a print looks
export const TRACK_FRESH: int = 0
export const TRACK_RECENT: int = 1
export const TRACK_OLD: int = 2
export property Track {
x: float = 0.0
z: float = 0.0
yaw: float = 0.0
sp: int = 0
legend: bool = false
made: float = 0.0
read: bool = false
}
# a sign was read: `first` the first time this one was, `named` whether the reader could tell
# the animal, `bearing` the way it went in words ("" without them)
export property TrackRead {
sp: int = 0
source: int = 0
kind: int = 0
legend: bool = false
age: float = 0.0
fresh: int = 0
yaw: float = 0.0
named: bool = true
bearing: string = ""
first: bool = false
}
var tk_world: TracksWorld = null
var tk_kinds: int = 0
var tk_cap: int = 0
var tk_ring: []Track = null # kinds x cap, kind-major
var tk_count: []int = null # per kind: how many of the ring are in use
var tk_next: []int = null # per kind: where the next print goes
var tk_name_at: int = 0 # the skill that tells the animal from its print
var tk_fresh_h: float = 0.5
var tk_recent_h: float = 2.5
var tk_read_n: int = 0 # signs read for the first time, of every source
var tk_yaw: float = 0.0 # the heading of the last sign read
var tk_has_yaw: bool = false
var tk_reads: Queue<TrackRead> = null
export function tracks_bind(w: TracksWorld) -> void { tk_world = w }
# the facts: every sign read, oldest first
export function tracks_reads() -> Queue<TrackRead> {
if tk_reads == null { tk_reads = queue_new("tracks.reads") }
return tk_reads
}

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# system.ludic - the reader as a system: what has been read and the last bearing are saved; the
# prints themselves are the ground's and are not (the animals leave new ones)
export function tracks_reset() -> void {
tk_read_n = 0
tk_yaw = 0.0
tk_has_yaw = false
q_clear(tracks_reads())
}
export function tracks_save() -> Val {
let v = Value.object()
sv_put_int(v, "read", tk_read_n)
sv_put_bool(v, "has_yaw", tk_has_yaw)
sv_put_float(v, "yaw", tk_yaw)
return v
}
export function tracks_load(v: Val, version: int) -> void {
tracks_reset()
tk_read_n = sv_int(v, "read", 0)
tk_has_yaw = sv_bool(v, "has_yaw", false)
tk_yaw = sv_float(v, "yaw", 0.0)
}
export function tracks_system() -> System {
let s = system_new("tracks", PH_SIMULATE)
s.reset = fn tracks_reset
s.save = fn tracks_save
s.load = fn tracks_load
return s
}

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# tracks_test.ludic - prints go into a ring per kind and are drawn through the hook, they age on
# the world's clock, the nearest is found, a read is a fact every time and a count once, and the
# reader's state saves
import "ludic.tracks"
import "ludic.base"
program TracksTest {
numbers float
var now: float = 0.0
var skill: int = 1
var placed_n: int = 0
var placed_last: int = -1
function fake_now() -> float { return now }
function fake_skill() -> int { return skill }
function fake_bearing(yaw: float) -> string {
if yaw > 0.0 { return "east" }
return "west"
}
function fake_placed(kind: int, i: int) -> void {
placed_n += 1
placed_last = i
}
function fresh() -> void {
now = 10.0
skill = 1
placed_n = 0
placed_last = -1
let w = new TracksWorld
w.now = fn fake_now
w.skill = fn fake_skill
w.bearing = fn fake_bearing
w.placed = fn fake_placed
tracks_bind(w)
tracks_config(3, 4)
tracks_config_reading(1, 0.5, 2.5)
tracks_reset()
}
function reads() -> []TrackRead { return q_drain(tracks_reads()) }
test "a print goes into its kind's ring and is drawn" {
fresh()
let i = tracks_leave(1, 5.0, 6.0, 1.0, 7, false)
expect_eq(i, 0)
expect_eq(tracks_count(1), 1)
expect_eq(tracks_count(0), 0)
expect_eq(placed_n, 1)
let s = tracks_slot(1, 0)
expect(tracks_x(s) == 5.0 and tracks_z(s) == 6.0)
expect_eq(tracks_sp(s), 7)
}
test "a full ring writes over its oldest print" {
fresh()
for n in 0 .. 5 { tracks_leave(2, float(n), 0.0, 0.0, n, false) }
expect_eq(tracks_count(2), 4)
expect_eq(placed_last, 0)
expect_eq(tracks_sp(tracks_slot(2, 0)), 4)
}
test "a print ages on the world's clock" {
fresh()
tracks_leave(1, 0.0, 0.0, 0.0, 1, false)
now = 13.0
let s = tracks_slot(1, 0)
expect(tracks_age(s) == 3.0)
expect_eq(tracks_fresh_of(tracks_age(s)), TRACK_OLD)
expect_eq(tracks_fresh_of(0.2), TRACK_FRESH)
expect_eq(tracks_fresh_of(1.0), TRACK_RECENT)
}
test "the nearest print within reach, or none" {
fresh()
tracks_leave(1, 10.0, 0.0, 0.0, 1, false)
tracks_leave(2, 1.0, 1.0, 0.0, 2, false)
expect_eq(tracks_nearest(0.0, 0.0, 2.0), tracks_slot(2, 0))
expect_eq(tracks_nearest(50.0, 50.0, 2.0), -1)
}
test "a print read twice is two facts and one count" {
fresh()
tracks_leave(1, 0.0, 0.0, 1.0, 3, true)
let s = tracks_nearest(0.0, 0.0, 2.0)
tracks_read(s)
tracks_read(s)
let rs = reads()
expect_eq(len(rs), 2)
expect(rs[0].first and not rs[1].first)
expect_eq(rs[0].source, TRACK_PRINT)
expect_eq(rs[0].kind, 1)
expect(rs[0].legend)
expect(rs[0].bearing == "east")
expect_eq(tracks_read_count(), 1)
expect(tracks_has_bearing() and tracks_last_yaw() == 1.0)
}
test "a reader without the skill cannot name the animal" {
fresh()
skill = 0
tracks_leave(1, 0.0, 0.0, 0.0, 3, false)
tracks_read(tracks_slot(1, 0))
expect(not reads()[0].named)
}
test "a sign that is not a print is told, and counts when it is the first" {
fresh()
tracks_note(4, TRACK_SCAT, false, -1.0, true)
tracks_note(4, TRACK_SCAT, false, -1.0, false)
let rs = reads()
expect_eq(len(rs), 2)
expect_eq(rs[0].source, TRACK_SCAT)
expect_eq(tracks_read_count(), 1)
}
test "a written-over slot is a new, unread print" {
fresh()
tracks_leave(0, 0.0, 0.0, 0.0, 1, false)
tracks_read(tracks_slot(0, 0))
for n in 0 .. 4 { tracks_leave(0, 0.0, 0.0, 0.0, 2, false) }
expect(not tracks_was_read(tracks_slot(0, 0)))
}
test "clearing the ground forgets the prints, not the reader" {
fresh()
tracks_leave(1, 0.0, 0.0, 0.0, 1, false)
tracks_read(tracks_slot(1, 0))
tracks_clear()
expect_eq(tracks_count(1), 0)
expect_eq(tracks_read_count(), 1)
}
test "a save section reads back the same reader" {
fresh()
tracks_note(1, TRACK_SIGN, true, 0.0, true)
tracks_note_bearing(2.5)
let root = save_tree()
save_section(root, "tracks", 1, tracks_save())
let text = save_encode(root)
tracks_reset()
let n = load_section(save_decode(text), "tracks")
tracks_load(n.data, n.version)
expect_eq(tracks_read_count(), 1)
expect(tracks_has_bearing() and tracks_last_yaw() == 2.5)
}
}