docs(changes): changesets for the renderer work in this release
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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changes/render3d-water-scale.md
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changes/render3d-water-scale.md
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bump: patch
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type: fix
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**`ludic.render3d`: water read the window's size, not the frame it drew into.** The
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water shader's `u_screen` and the reflection target were sized from the drawable, but
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`gl_FragCoord` there runs over the scene target. They match only at a render scale of 1;
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below that the refraction and depth reads landed in the wrong corner of the frame and the
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lake showed a squashed copy of it instead of its own bed.
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