docs(changes): changesets for the renderer work in this release

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-10 17:20:14 +03:00
parent d80226f948
commit cbf38fb316
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bump: patch
type: fix
**`ludic.render3d`: water read the window's size, not the frame it drew into.** The
water shader's `u_screen` and the reflection target were sized from the drawable, but
`gl_FragCoord` there runs over the scene target. They match only at a render scale of 1;
below that the refraction and depth reads landed in the wrong corner of the frame and the
lake showed a squashed copy of it instead of its own bed.