ludic/changes/render3d-water-scale.md
Orkuncakilkaya cbf38fb316 docs(changes): changesets for the renderer work in this release
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-10 17:20:14 +03:00

429 B

bump: patch type: fix ludic.render3d: water read the window's size, not the frame it drew into. The water shader's u_screen and the reflection target were sized from the drawable, but gl_FragCoord there runs over the scene target. They match only at a render scale of 1; below that the refraction and depth reads landed in the wrong corner of the frame and the lake showed a squashed copy of it instead of its own bed.