ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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31 changed files with 215 additions and 25 deletions
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@ -16,6 +16,7 @@ function jobs__reset_scope(jobs_st: mut JobsState, sc: int) -> void {
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jobs_st.jobs__primed = false
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}
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@alloc_ok("on a save: the jobs written out")
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function jobs__save_scope(jobs_st: JobsState, sc: int) -> Val {
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let v = Value.object()
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let js = Value.object()
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