ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:03:46 +03:00
parent 5be2422c84
commit d9612ba2a6
31 changed files with 215 additions and 25 deletions

View file

@ -16,6 +16,7 @@ function jobs__reset_scope(jobs_st: mut JobsState, sc: int) -> void {
jobs_st.jobs__primed = false
}
@alloc_ok("on a save: the jobs written out")
function jobs__save_scope(jobs_st: JobsState, sc: int) -> Val {
let v = Value.object()
let js = Value.object()