feat(gl): OpenGL 4.1 and the ludic.render3d renderer
`Gl.*` binds the whole OpenGL 4.1 core API — every entry point of the platform gl3.h with every GL_* constant, generated by `ludic-dev glgen` with per-call ABI thunks. Windowed builds get an NSOpenGLContext on the existing window at Retina resolution; headless builds render into an offscreen CGL context, so a program that uses Gl.* renders and screenshots identically under the test harness. It links gl.ll, the thunks and OpenGL.framework only when used; every other build stays byte-identical. packages/ludic.render3d is a physically based renderer written on that surface: HDRI image-based lighting, GPU-generated terrain with scanned PBR materials, CDLOD, cascaded shadows, glTF with skinning, instanced vegetation with impostors, procedural grass, water, SSAO, and an HDR pipeline with bloom, auto-exposure and ACES. It also carries this session's work on it: the terrain at half its cost (10.3 -> 5.4 ms of frame), the streaming hitch that got worse the longer you played, a resize that emptied the world, and the packaging that lets a game use the renderer from its own repository — `ludic assets`, the material manifest shipping with the package, and shader lookup falling back to the install root. See changes/ for each, with its numbers. The camping game that drove all of it has moved out to its own repository, Maroon Lake; examples/rendering/smooth.ludic stays as the renderer's example here. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -35,6 +35,22 @@ function write_file(path: pointer, s: pointer) -> bool {
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return true
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}
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# ---- byte strings ------------------------------------------------------------------
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# s[a, b) as a fresh NUL-terminated string; out-of-range ends are clamped.
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function str_sub(s: pointer, a: int, b: int) -> pointer {
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var lo = a
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if lo < 0 { lo = 0 }
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var hi = b
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if hi < lo { hi = lo }
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let out = bytes(hi - lo + 1)
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var i = lo
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var k = 0
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while i < hi { out[k] = s[i]; k += 1; i += 1 }
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out[k] = 0
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return out
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}
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function str_space(c: int) -> bool { return c == 32 or c == 9 or c == 13 }
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function file_exists(path: pointer) -> bool { return shq(`test -e {path}`) }
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function is_exec(path: pointer) -> bool { return shq(`test -x {path}`) }
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# is `a` newer than `b` (like the shell's `-nt`)?
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