Phase 7a: bitwise operators & | ^ << >> ~ (retire band/bor/shl/…)
First step of the "stop feeling like C" pass. Bitwise ops were functions (`band(x, MASK)`, `shl(a, 3)`); they are now real operators: band -> & bor -> | bxor -> ^ shl -> << shr -> >> bnot -> ~ Precedence is Go-style so the C footgun is gone: `<<`/`>>`/`&` bind like `*`, `|`/`^` like `+`, both tighter than comparison — `flags & MASK == 0` parses as `(flags & MASK) == 0`. `>>` is logical (lshr), matching the old `shr`. Mechanics: lexer tokenizes `<< >> & | ^ ~`; p_mul takes `<< >> &`, p_add takes `| ^`, p_unary takes `~`; emit_bin routes them through the existing int arith path (arith_code gains and/or/xor/shl/lshr) and E_UN handles `~`. The six intrinsics are deleted. Delivered as two reseeds: (A) add the operators keeping the intrinsics, (B) migrate every call site to operator form (85 lines across compiler + runtime, via a balanced-paren call->operator script; two multi-line big-endian reads in image/truetype done by hand) and delete the intrinsics. Vocabulary drops the six from LUDIC_INTRINSICS (ludic_syntax.h, grammar, LudicTokens.kt) and the grammar gains a bitwise-operator rule. LANGUAGE.md precedence table rewritten. Reseeded (21724 lines); C-free fixpoint holds; goldens byte-identical (the PNG and TrueType decoders lean on these ops); 17/17; vocab + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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18 changed files with 3417 additions and 3403 deletions
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@ -31,8 +31,7 @@ fn rt_image_init() -> void {
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# ---- decoding -------------------------------------------------------------
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fn png_be32(b: ptr, at: int) -> int {
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return bor(bor(shl(peek8(b, at), 24), shl(peek8(b, at + 1), 16)),
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bor(shl(peek8(b, at + 2), 8), peek8(b, at + 3)))
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return (peek8(b, at) << 24) | (peek8(b, at + 1) << 16) | (peek8(b, at + 2) << 8) | peek8(b, at + 3)
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}
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fn png_tag(b: ptr, at: int, a: int, c: int, d: int, e: int) -> bool {
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@ -164,13 +163,13 @@ fn rt_decode_png(path: str) -> bool {
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if pa <= pb { if pa <= pc { pick = a } }
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v = v + pick
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}
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poke8(raw, cur + x, band(v, 255))
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poke8(raw, cur + x, (v & 255))
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}
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}
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# expand to 0xAARRGGBB
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let out = mem_alloc(w * h * 4)
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let maxv = shl(1, bd) - 1
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let maxv = (1 << bd) - 1
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for y in 0 .. h {
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let row = y * (stride + 1) + 1
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for x in 0 .. w {
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@ -197,7 +196,7 @@ fn rt_decode_png(path: str) -> bool {
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}
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if ct == 3 {
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let bp = x * bd
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let idx = band(shr(peek8(raw, row + bp / 8), 8 - bd - bp % 8), maxv)
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let idx = ((peek8(raw, row + bp / 8) >> (8 - bd - bp % 8)) & maxv)
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R = peek8(plte, idx * 3)
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G = peek8(plte, idx * 3 + 1)
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B = peek8(plte, idx * 3 + 2)
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@ -205,14 +204,14 @@ fn rt_decode_png(path: str) -> bool {
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}
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if ct == 0 {
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let bp = x * bd
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let s = band(shr(peek8(raw, row + bp / 8), 8 - bd - bp % 8), maxv)
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let s = ((peek8(raw, row + bp / 8) >> (8 - bd - bp % 8)) & maxv)
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var g = s
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if bd != 8 { g = s * 255 / maxv }
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R = g
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G = g
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B = g
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}
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poke32(out, y * w + x, bor(bor(shl(A, 24), shl(R, 16)), bor(shl(G, 8), B)))
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poke32(out, y * w + x, (((A << 24) | (R << 16)) | ((G << 8) | B)))
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}
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}
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@ -240,25 +239,25 @@ fn rt_image_load(path: str) -> int {
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}
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fn rt_blend_px(x: int, y: int, argb: int) -> void {
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let a = band(shr(argb, 24), 255)
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let a = ((argb >> 24) & 255)
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if a == 0 { return }
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if x < 0 { return }
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if y < 0 { return }
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if x >= rt_fbw { return }
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if y >= rt_fbh { return }
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var r = band(shr(argb, 16), 255)
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var g = band(shr(argb, 8), 255)
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var b = band(argb, 255)
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var r = ((argb >> 16) & 255)
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var g = ((argb >> 8) & 255)
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var b = (argb & 255)
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if a != 255 {
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let dst = peek32(rt_fb, y * rt_fbw + x)
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let dr = band(shr(dst, 16), 255)
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let dg = band(shr(dst, 8), 255)
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let db = band(dst, 255)
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let dr = ((dst >> 16) & 255)
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let dg = ((dst >> 8) & 255)
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let db = (dst & 255)
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r = (r * a + dr * (255 - a)) / 255
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g = (g * a + dg * (255 - a)) / 255
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b = (b * a + db * (255 - a)) / 255
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}
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poke32(rt_fb, y * rt_fbw + x, bor(bor(shl(r, 16), shl(g, 8)), b))
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poke32(rt_fb, y * rt_fbw + x, (((r << 16) | (g << 8)) | b))
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}
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fn rt_draw_image(id: int, dx: int, dy: int) -> void {
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@ -328,7 +327,7 @@ fn rt_png_load(path: str) -> int {
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if x < png_w {
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if y < png_h {
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let c = peek32(png_px, y * png_w + x)
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if band(shr(c, 24), 255) >= 128 { px = bor(shl(255, 24), band(c, 16777215)) }
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if ((c >> 24) & 255) >= 128 { px = ((255 << 24) | (c & 16777215)) }
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}
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}
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poke32(spr_px, base + y * SPR_SZ + x, px)
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@ -346,8 +345,8 @@ fn rt_draw_sprite(id: int, px: int, py: int) -> void {
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for y in 0 .. SPR_SZ {
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for x in 0 .. SPR_SZ {
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let p = peek32(spr_px, base + y * SPR_SZ + x)
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if band(shr(p, 24), 255) != 0 {
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rt_put_px(px + x, py + y, band(p, 16777215))
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if ((p >> 24) & 255) != 0 {
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rt_put_px(px + x, py + y, (p & 16777215))
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}
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}
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}
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@ -361,8 +360,8 @@ fn rt_draw_sprite_scaled(id: int, px: int, py: int, sc: int) -> void {
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for y in 0 .. SPR_SZ {
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for x in 0 .. SPR_SZ {
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let p = peek32(spr_px, base + y * SPR_SZ + x)
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if band(shr(p, 24), 255) != 0 {
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rt_fill_rect(px + x * sc, py + y * sc, sc, sc, band(p, 16777215))
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if ((p >> 24) & 255) != 0 {
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rt_fill_rect(px + x * sc, py + y * sc, sc, sc, (p & 16777215))
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}
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}
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}
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@ -401,7 +400,7 @@ fn rt_sprites_load(path: str) -> void {
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let hv = rt_hexval(peek8(d, start + 6 + k))
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if hv >= 0 { v = v * 16 + hv }
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}
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if ch < 128 { poke32(pal, ch, bor(shl(255, 24), v)) }
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if ch < 128 { poke32(pal, ch, ((255 << 24) | v)) }
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}
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if c0 == 115 { # 's' — "spr" starts a new sprite
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cur = 0 - 1
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@ -420,7 +419,7 @@ fn rt_sprites_load(path: str) -> void {
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for x in 0 .. SPR_SZ {
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if x < len {
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poke32(spr_px, cur * SPR_SZ * SPR_SZ + row * SPR_SZ + x,
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peek32(pal, band(peek8(d, start + x), 127)))
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peek32(pal, (peek8(d, start + x) & 127)))
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}
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}
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row = row + 1
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