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18 commits

Author SHA1 Message Date
ab0b84b87e feat(lang): 27.3 - a reducer on a table's row: reducer T in S.table on A, @Target, Row<T>, @RowVerb, @Column
An action names one row of a ludic.base Table<T> by its handle, in a field marked @Target, and
`reducer Deer in Herd.deer on Spook(r: mut Row<Deer>, n: Noise, a: Spook)` runs once, for that row
alone (the table may sit down a path, S.w.tab). The drain resolves the handle (tb_row) and hands the
reducer a Row<T> - new in ludic.base: tb, row, h, rec - that the queue keeps, one per row reducer,
filled in place, so a targeted action allocates nothing; a stale handle runs nothing, and
LUDIC_ACTIONS_LOG=1 prints a line for it (@alloc_ok). Row reducers order among an action's by their
state's name, then the table's path.

Checked at compile time (actions_rows.ludic): the row reaches r.rec and r.h only - r.tb / r.row
refused, the view never assigned, stored, copied or handed on except to a @RowVerb (a function of
the record's own module taking Row<T> first; any other function taking a row is refused); a field
marked @Column (a table column mirrors it) is not written through r.rec; only the module owning the
state declares a row reducer; one @Target, an int, per action; the states between the row and the
action are read. `mut` is allowed on a Row<T> parameter.

ludic schema's code section gains row_reducers (record, table, state, action, target, predicted,
net, module, at) and row_verbs (name, record, module, at), and every action its target; row
reducers are left out of `reducers`. ludic deps and ludic-lsp name a row reducer
`reducer Deer in Herd.deer on Spook`. vocab: @Target, @Column, @RowVerb; docs/language pages;
LANGUAGE.md "A reducer on a row"; examples actions/rows and ten rejects; test.ludic feat, reject and
schema cases (not run); changes/row-reducers.md. Reseeded; bootstrap-cfree fixpoint holds (307497
lines); Maroon Lake's `ludic build --check` is clean against this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:14:59 +03:00
e2528c1b10 docs/language: a page for every keyword and attribute the vocabulary has
Keywords: module uses friend export internal numbers unsafe mut port bind action
reducer registry of as from def open alias component prop view (structure),
shows lasts then loads (scenes), system (ecs), dispatch (control), true false
null (operators). Attributes: @Ref @OneOf @Range @Unit @Asset @Color, @Node /
@Clip / @Material, @Tint @Derived, @Text / @Multiline, @Key, @AppendOnly /
@ByKey, @PerMap / @Chunked, @frame @max, @owns / @creates / @releases,
@deterministic @alloc_ok. Each is in tools/docgen/inventory.json; every fence
that is not marked skip parses (ludicc --fmt). annot-clearcolor's token loses its
quotes, which no reader strips.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:59:47 +03:00
a476ec7976 docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:37:29 +03:00
f92d7f89c6 feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks
- JetBrains plugin 1.4.0: semantic colours (builtin / vendor / own), template strings,
  brace handling, run configurations and a test console, package.ludic and
  package.lock.ludic editing (completion, docs, app preview, colour previews, asset
  navigation), External Libraries for the runtime and packages, doc pages for built-ins
- ludic-lsp: go to definition for imports, document links, hover with inferred types,
  type definition, signature help with parameters, docs from docs/language
- `import "dir"` resolves a barrel `dir/index.ludic`
- package.ludic `entry`, `script` and `hook before|after <command>`; `ludic <script>`,
  `ludic script`, `ludic scripts`
- `ludic test --verbose` and `--test NAME`; the test runner filters by name

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 16:13:31 +03:00
c10abd9f9f feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync
- `fn name` names a top-level function as a value (E_FNREF, lowers to @fn_<name>); the worker
  entry point for Job.parallel_for, which checks it takes (int, pointer-like) and returns void.
- runtime/native/threads.ll (pthreads) and threads_win.ll (Win32 SRWLOCK/CONDITION_VARIABLE): a
  pool of one worker per core but one, parked between batches; every thread claims chunks by
  compare-and-swap. Linked only into programs that use Job/Promise/Sync, by `ludicc -o`,
  `ludic build` and the test suite's build helper.
- Sync.* is real: native mutexes, atomics as cmpxchg retry loops (neither clang takes atomicrw,
  the PC's rejects seq_consistent), mutex-guarded channels, Sync.cpu_count from the OS.
- spawn/despawn on a pool thread stop the program with a located panic.
- examples/library/threads.ludic and its test; docs for fn, Job.parallel_for, Job.is_worker.
- Reseeded (bootstrap-cfree: out.ll == seed.ll). 141/141 on macOS; jobs, threads and the guard
  pass on Windows from the reseeded Windows seed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 13:52:22 +03:00
647dfec334 feat(compiler): list literals, typed compound assignment, file:line diagnostics
- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns
  slice-element, `new T`, list, string and literal kinds
- `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals):
  fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates,
  int→long widens; unary `-` keeps a fixed operand's type (arith_ty)
- one `unescape()` table for "strings", 'chars' and `interpolation`;
  `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals
  and unexpected characters are errors instead of silently skipped
- every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file,
  Node.file + Node.line set by node()); tok_desc() in expectation errors;
  duplicate `function` names and unknown `phase` names are reported in
  source terms (phase_id used to default unknown phases to Overlay)
- interpolation holes skip braces inside string literals
- hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user
  `is_ws` / `str_eq` / `path_join` no longer collides at link time
- `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added
  (docs page + inventory); `str_starts()` in support/str
- main.ludic: `else if` flag ladder, char literals, stale script comments
- examples/lang/operators.ludic covers all of the above; os.ludic covers
  Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets
- reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:16 +03:00
ad548840c7 feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
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Closes the two open issues and lands the pending unreleased batch:

- #90: `Sprite { atlas: 1 }` routes esys_sprite through atlas_draw_ex
  (scale/flip/tint), so cell / cell_span / strip ids of any size draw
  through the engine sprite-render system. examples/library/sprite_atlas
  is the pixel-readback regression.
- #91: `become` from an @On(Event) listener / global handler / plain
  function no longer segfaults the compiler; it emits @L_scene_leave()
  (a dispatch on the live scene id) so the leaving scene's on-exit runs.
  UI_* handles are readable from any code (widget table built on first
  use). examples/library/scene_menus covers it.
- fix: a windowed `ludicc -o` build that reaches the audio runtime only
  through the atlas/Assets preload import now links audio.ll +
  AVFoundation (the audio backend link was gated on a game-level
  Audio.* call, so any windowed game declaring Sprite failed to link).
- the hand-written "Unreleased" CHANGELOG section is converted to
  changesets under changes/ so `x release` generates it.
- plus the batch: engine-driven retained UI + UiClicked event, Overlay
  phase, TileSkin tilemap-render system, Key.* constants, Font/Ui/File
  namespaces, Sprite.strip, prefabs, managers, countdown fields,
  enum-typed machines, layer @Queries, ludic.prefs / ludic.dungeon
  packages, Ai.seek pathing, Solids.solid2, cursor confine (mode 3)
  fix, shooter centre-aim fix, reserved-word function diagnostic.

Verified: x test (124/124), x test-tools, check-impl, check-vocabulary,
check-docs, docs-gen + docs-check, bootstrap-cfree (seed is a fixpoint).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 01:36:08 +03:00
23e232e380 feat(lang): #76 namespace block form with export/internal visibility
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`namespace Name { export function foo(...) ... internal function bar(...) ... }`
declares a Name.* namespace once and controls its public surface declaratively,
instead of annotating every function with @Namespace(Name). Inside the block
each `function short(...)` is emitted as `namelower_short`; export (the default)
makes it callable as Name.short(...), internal keeps it a private helper
(emitted, callable by short name from siblings — calls are rewritten — but
Name.internalOne() is a compile error). Block sugar for the per-function
@Namespace annotation; a package's public API reads at a glance. Namespaces
declared the old way are unchanged (gameplay_foundation still passes).

namespace added to LUDIC_KW_DECL + JetBrains/TextMate + docs page + inventory
(vocab/impl/docs checks green). Example namespace_block (export + internal +
sibling calls + internal-visibility compile error verified). Full suite 116/0,
fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 08:14:54 +03:00
872f458cb2 feat(types): tagged-union enums — variant payloads + binding match + exhaustiveness (#56)
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Extend `enum` from named int constants to a tagged union: a variant may
carry a payload (`enum Tile { Empty, Wall, Door(int), Portal(int, int) }`).
Such enums box to a heap record (an i32 tag at offset 0, then one 8-byte
slot per payload position); an all-bare enum keeps its zero-cost compile-
time-ordinal representation, byte-for-byte unchanged (every golden render
and the bootstrap fixpoint still hold).

- Parser: variant payload declarations, stored as N_PARAM kids on the
  variant node.
- Construction: by name — `Door(3)`, `Portal(x, y)`, bare `Empty` — resolved
  ahead of the function-call fallback and boxed with the payloads coerced to
  their declared types.
- match: destructures a tagged scrutinee, switching on the tag and binding
  each arm's payload names in a scoped local frame.
- Checking pass: a tagged `match` must be exhaustive (cover every variant or
  end in `_`), and constructor/pattern arities and binding forms are checked
  — all reported where the scrutinee's type is known.

Adds selfhost/tests/enums.ludic to the regression suite and documents the
feature in LANGUAGE.md and the enum/match pages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 03:07:46 +03:00
f5e9b5d6c2 feat(lang): new Type { field: value } record initialisers
`new` accepted only a bare `new T` (every field its declared default) or
`new []T`, but the docs (kw-new) document `new Record { field: value, … }`
as the way to construct a record with non-default fields — a documented,
intended form the parser never accepted (`let o = new Point { x: 3 }` failed
with "expected newline or ';'").

Parse an optional `{ … }` override record after the type in a `new`
expression (reusing the existing `record()` parser that `spawn` uses), and
seed each field in emit_new_struct from that record when present, else from
the field's declared default. `new []T` and bare `new T` are unchanged.

Also mark the illustrative kw-import fence `# doc-check: skip` (its imports
are example paths that can't resolve in isolation), which makes `x check-docs`
fully green (398 fences, 0 drifted) — so it is now wired as a gate in
`x test-tools` and CI, guarding against future doc/compiler drift.

Reseed is a clean fixpoint (x bootstrap-cfree holds); x test (56),
x selfhost-test (29, golden renders unchanged) and x test-tools (30) green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 01:20:06 +03:00
2e0047514b refactor(lang): rename builtins flr->floor and fx->fixed
De-abbreviate the two bare fixed-point conversion builtins:
  flr(f) -> int     ->  floor(f) -> int    (fixed -> int, flooring)
  fx(i)  -> fixed   ->  fixed(i) -> fixed  (int -> fixed; mirrors how the
                                            stringify builtin is `string`)

Updates the compiler dispatch, all call sites, the grammars/LSP/JetBrains
tokens, and the docs (fn-flr -> fn-floor, fn-fx -> fn-fixed). Reseeded;
C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 02:01:56 +03:00
effb3f637f refactor(lang): rename the ptr/ptrs types to pointer/pointers
Expand the abbreviated pointer types to full words on the language surface:
  ptr   ->  pointer     (a raw address / FFI handle)
  ptrs  ->  pointers    (a buffer of pointers)

The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:58:54 +03:00
b7745a4600 refactor(lang): rename the str type (and stringify builtin) to string
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
  str            ->  string        (the immutable-string type)
  str(x) -> str  ->  string(x) -> string   (the stringify builtin;
                                            what `{…}` interpolation calls)

Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:51:11 +03:00
4c48077d68 refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
  fn name(...) -> T { ... }   ->   function name(...) -> T { ... }

Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).

Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:43:22 +03:00
a38195128f feat(stdlib): namespaced standard library (issue #2)
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2):
156 namespace methods across Math, Text, List, Ease, Collide, World, Net,
Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time.
All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds).

Compiler (selfhost/):
- Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude —
  bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus
  hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/
  move_toward/smoothstep/lerp/remap/sign/floor/ceil/round.
- Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace,
  and the libc-backed queries.
- List.* (complete): insert/remove_at/remove/sort plus the earlier ops.
- Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/
  circles/rect_circle).
- Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte-
  identical IR) and Mem.* (bytes/words/copy/fill/peek/poke).
- Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new
  runtime primitives; sprite/sprite_scaled aliases), Color.* functions,
  Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new
  game-loop frame counter).
- Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed.

Docs & tooling:
- 129 new per-symbol doc pages; gen.py made data-driven (namespaces
  discovered from the docs, no hardcoded list); new check-impl.py enforces
  that every implemented namespace method / keyword / type / phase has a
  doc page, wired into `x test-tools`. Document the previously-undocumented
  keywords (break/continue/where/entry/new/public + and/or/not tokens).
- LSP: namespaced signature help (ns_method_sig) covering every namespace.

Tests: 12 new self-host/regression tests + a golden render for the drawing
primitives. All suites green (selfhost 21, regression 45, tools 29).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 00:26:19 +03:00
31f1019a69 docs(site): vertical pipeline on mobile, click tooltips, consistent chrome
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- Pipeline diagram stacks vertically with downward arrows on mobile (row on
  >=720px) instead of the awkward wrap.
- Tooltip cards now open on CLICK (works on touch too), the card itself is
  clickable and opens the symbol's page in a NEW TAB, and an outside click or
  Escape closes it. Replaces the hover-only behavior.
- Reference pages get their own nav — Home / API Reference / Source ↗ — instead
  of the landing-only Features/Examples/Get started anchors, and now include the
  Source link.
- Unify the container width (1120px) across the landing and all reference pages
  so the header and content align between them.
- Reword extern/@export FFI docs from "C-ABI" to "native" for consistency with
  the site's no-C wording.

Verified in-browser at 375px and 1280px: vertical pipeline, click→card→new-tab,
outside-click close, correct reference nav, aligned container; 158 examples still
compile.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-29 18:42:40 +03:00
3c7ec9b016 docs(api): per-symbol pages, fuzzy search, deep token linking, hover cards
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Rebuild the API Reference around one page per symbol and richer, verified content.

Pages & navigation
- One HTML page per symbol (kw-*, type-*, phase-*, screen-*, fn-*, annot-*, op-*)
  instead of a single scrolling page; namespace overview pages (ns-screen …
  ns-color) and a searchable index (api.html) with client-side fuzzy search.
- Sticky-header scroll offset (scroll-margin) so a jumped-to entry/param/color is
  never hidden, plus a flash highlight on the scrolled-to target.

Deep linking in every snippet & example
- Namespace members split: `Screen`→namespace page, `fill_rectangle`→method page;
  `Color`→palette page, `Charcoal`→its swatch — separately.
- Named arguments (`width:`) link to that parameter's anchor on the method page.
- Hover any token for a summary card built from the real API data (symbols.json).

Content & coverage
- Full authoritative surface documented from the compiler: every keyword, type,
  the 6 phases (Start/Input/FixedUpdate/Update/LateUpdate/Render, each its own
  page), all 22 annotations, namespace methods with parameter docs, builtins,
  the world_* reflection ABI, networking, operators — 155 symbols.
- Longer, clearer explanations; "model"/"model instance" terminology, not "entity";
  descriptive identifiers in every example (Position{column,row}, Velocity{delta_x,
  delta_y}, Health{current,maximum}, Player/Enemy) — no Pos/Seg/x/dx.
- Accuracy fixes from compiler ground-truth: world_count() takes no arg,
  world_query_next(property, cursor) arg order, event fields bind by name; dropped
  `when` and `module` (not in the self-hosted parser).

Tooling
- inventory.json + check.py: coverage guard (every symbol has a page), duplicate-
  token guard, and broken-link guard — fail CI so docs can't drift.
- validate.py: compiles every ```ludic example against bin/ludicc (158 compile).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-29 17:53:22 +03:00
51ddfa3ce9 docs: automated documentation pipeline (per-symbol source → pages)
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Replace the hardcoded landing page and minimal reference with a generated
documentation site driven by a single source of truth.

- docs/language/**: one file per symbol (93 keywords/types/builtins/namespace
  methods/operators/annotations), each with front-matter (id, kind, tokens,
  sig, tip) + description + a ```ludic example. Seeded by exploding the former
  inline SECTIONS list; these files are now the source of truth.
- docs/site/: site.json (editable hero/features/showcase/messaging, not
  hardcoded) + snippets/*.ludic (real programs shown on the landing page).
- tools/docgen/gen.py: generates index.html, api.html, ludic-highlight.js and
  symbols.json. The highlighter's symbol tables, hover tips and jump anchors
  are GENERATED from the per-symbol files — add a symbol and it is recognized,
  tipped and linked in every snippet automatically. Python stdlib only.
- tools/docgen/check.py: verifies the pages contract + that no snippet token
  links to a missing reference anchor.
- .forgejo/workflows/docs.yml: rebuilds and publishes to the pages branch on
  every push to main touching the docs sources.

Consumes the new Screen.*/Color.*/named-arg API and the 221-color palette.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-29 16:25:54 +03:00