Vk.heap_bytes pulled the Vk module - and on lang/uifree the GL window path - into a plain program,
which then failed to link (_cgl_offscreen, lgl_GetError). Os.heap_bytes is malloc_zone_statistics
through a weak reference (0 where there is none, and on Windows). Reseeded. Docs for it and for
Json.free / Json.free_all.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
They were the macOS layout on every platform - the comment above them even said
"macOS/BSD layout" - so a game built on Linux wrote its saves to
~/Library/Application Support, a directory that means nothing there. Naming the
right directory is the entire reason a program calls these instead of joining a
path itself.
macOS save/config ~/Library/Application Support/<app>
cache ~/Library/Caches/<app>
Linux save $XDG_DATA_HOME or ~/.local/share/<app>
config $XDG_CONFIG_HOME or ~/.config/<app>
cache $XDG_CACHE_HOME or ~/.cache/<app>
macOS is unchanged to the byte, deliberately. save_dir and config_dir stay the
same directory there: Apple's home for a config file that is not an
NSUserDefaults plist is Application Support too, and a shipped game's settings
must not move out from under it. On Linux XDG separates the two and so does this.
An XDG variable that is set but EMPTY falls back to the default, which is what
the spec says and what an exported-but-unset variable looks like from a shell.
uname is read once and remembered rather than per call, because save_dir is
called on every save.
Verified on both branches. macOS by running it; the Linux branch by building the
probe's IR with the cached platform flag pinned, which exercises the emitted XDG
code exactly - unset, set, and set-but-empty all resolve as the spec says. The
suite's own case asserts the HOST's convention, so a macOS box covers the Apple
branch and CI covers XDG.
This is a backend change, so selfhost/ludicc.seed.ll is reseeded with it: the
bootstrap fixpoint (gen2 == gen3) and the C-free rebuild from the seed both pass.
- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns
slice-element, `new T`, list, string and literal kinds
- `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals):
fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates,
int→long widens; unary `-` keeps a fixed operand's type (arith_ty)
- one `unescape()` table for "strings", 'chars' and `interpolation`;
`'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals
and unexpected characters are errors instead of silently skipped
- every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file,
Node.file + Node.line set by node()); tok_desc() in expectation errors;
duplicate `function` names and unknown `phase` names are reported in
source terms (phase_id used to default unknown phases to Overlay)
- interpolation holes skip braces inside string literals
- hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user
`is_ws` / `str_eq` / `path_join` no longer collides at link time
- `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added
(docs page + inventory); `str_starts()` in support/str
- main.ludic: `else if` flag ladder, char literals, stale script comments
- examples/lang/operators.ludic covers all of the above; os.ludic covers
Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets
- reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
An Os.* namespace, Go-flavored and game-scoped, for the environment *around*
the game: the command line, environment variables, standard streams, process
exit, the host platform, and the per-user known folders a game writes into.
Rounds the bare System.* builtins (arg/getenv/exit) into one coherent surface.
- args / arg_count / arg the argument vector (args() -> []string)
- env / env_or / has_env read env vars (null-safe via env_or)
- set_env / unset_env mutate this process's environment
- exit(code) terminate with a status code
- platform() / arch() host facts (uname sysname/machine)
- stdout_write / stderr_write raw writes to the standard streams
- save_dir / config_dir / cache_dir / temp_dir per-user known folders
Pure libc over NUL-terminated strings; C-free, no new runtime. arg_count/arg/
exit stay light (no prelude) as thin aliases of the existing intrinsics; the
rest share one Os runtime prelude emitted on demand (g_uses_osrt). platform()
is portable (uname system name is field 0 on every Unix); arch() and the
known-folder layout follow the macOS/BSD conventions — the fully supported
native target today. Linux/Windows/wasm folder resolution and a target-aware
arch() are documented follow-ups.
- examples/library/os.ludic: asserts the invariants that hold regardless of
host — env round-trip, env_or fallback, unset, args()==arg_count(), non-empty
platform/arch and known dirs. Wired into `x test` (now 54 passed).
- docs: a new Os section + 17 per-symbol pages; inventory updated; every fence
passes check-docs (--fmt) and the site builds via docgen.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.
Closes#21
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>