The encoder appends into RtJsonState's buffer (grown only past the biggest document yet): ints and
Q16.16 fixeds written as digits in place, floats through string() and freed. Json.encode copies the
answer out once; Json.write_file hands the buffer to Fs.write_text (.tmp + rename) and keeps nothing.
json_saves.ludic: exact text, the file equals encode, parse round-trips, 1000 saves grow 0; clean
under MallocScribble. json_quote (the + builder) is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put)
made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with).
examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An event was a tree of values encoded into a new string, a dropped line was never given back, and
every batch and save joined the queue into another. Now: telemetry_props / telemetry_str / _int /
_bool write the properties as JSON into a buffer the state keeps; the line is written beside it,
its time worked out from the clock's seconds (TelemetryWorld.clock_s, was stamp); its bytes go
into one ring (ring_bytes, at most queue_max lines), the oldest overwritten past either; a batch
and the file are written into a third kept buffer and go as bytes (TelemetryTransport.send takes
the bytes and their length; Http.body_bytes, Fs.write_bytes). The facts are pooled.
tests/ring_test: ten thousand events past the cap in lines and in bytes, 0 bytes of heap; the line
exact JSON, escaped, 2000-02-29 right; the batch puts the id in; the file round-trips.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A co-op guest loading its models segfaulted in copyBufferToBuffer under vkQueueSubmit (0x68, AGX
LegacyBlitContext): a buffer primed into the frame's command buffer was released later in that
frame, and gvk_buf_release destroys a buffer no draw has marked, so the copy read a freed one. The
copies now run in their own command buffer before the frame's begins, checked against the slot's
handle as they are recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A chunk's trunks and boulders put in and taken out made a new shape each time and freed none. The
table is by the body's index, made once at the world's size. tests/reuse_test: 1000 owned bodies put
and removed hold no more shapes and 32 bytes of heap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found by reading every builtin (Os.platform's 8 KB per call started it). Log builds its line only at
or above the threshold and frees it; DateTime.format folds through + so its pieces go; Input.text
encodes into one buffer; Path/Mime/Fs/Os free their temporaries on every path; string results of
Text/Path/Mime/DateTime/Os dirs are fresh and Text frees a fresh argument. Reseeded.
runtime_temps.ludic: 19.8 MB -> 0 over 20,000 rounds, 64 KB -> 0 over 200 of file work; clean under
MallocScribble. string_temps still 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
lp_os_platform and lp_os_arch malloc'd 8 KB per call (the uname buffer) and kept none of it:
string_temps now asks both every round, 327 MB over 20,000 before, 0 after. Reseeded. render3d:
MoltenVK made a mapped buffer's MTLBuffer at its first bind (fn_gvk_draw +4 blocks in the boat
window); gvk_buf_reserve queues it and the next frame's command buffer copies 4 bytes out of it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
stream_update made a Chunk and a words copy per new chunk (fn_stream_update +39 blocks / 13.2 KB a
window with the hiker in the drifting boat). The pool holds STREAM_MAX_CHUNKS records; the arena
is twice the layer's cap; eviction compacts it; a chunk that cannot be kept is gathered from the
scratch. stream_clear_all frees records, lists and streams. steady: 300 new cells, cap 256: 156 KB
before, 0 / -4.9 KB after, and every kept chunk's data checked against its cell.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
np_queue made a NetMsg and a buffer per message, every flush a new keep list, and every message
that came in a NetMessage and a buffer; nr_text a new string per text read. A party plays at
dozens a second, so all of it is kept now: a pool of MTU-sized records for the queue (a peer's two
lists swapped by the flush), the inbox's records in two halves swapped when a message finds the
inbox empty, net_written's one record, a relay hello's and a STUN request's bytes in one scratch
buffer, and the texts read out interned. Tests: 6000 messages with the heap flat (Os.heap_bytes),
and an inbox record that holds still across a drain and comes back two drains on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
tests/reuse_test: 200 walkers made and removed hold one place and 0 bytes of heap (Os.heap_bytes);
twenty closes and opens keep the same shape and walker lists.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pools kept every command object ever recorded, so the heap grew each time a frame drew more than
any before (fn_gvk_draw under vkCmdBindVertexBuffers/BindIndexBuffer/Draw in the leakcheck; ~650 B a
draw). Off: 3.7 ms a frame either way over 520 actors. steady: 20 to 200 actors grows 5-7 KB with it
off and 120 KB with it on (bound 16 KB).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
th_fact made a ThingFact per placement, removal and use, and the valley places and removes Things
all day. The records come back two drains after they were handed out, so a reader placing a Thing
while it reads the last drain's list never sees one change (the test holds exactly that).
thing_use takes ThingsState mut, since it pushes a fact.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints
and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by
native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Vk.heap_bytes pulled the Vk module - and on lang/uifree the GL window path - into a plain program,
which then failed to link (_cgl_offscreen, lgl_GetError). Os.heap_bytes is malloc_zone_statistics
through a weak reference (0 where there is none, and on Windows). Reseeded. Docs for it and for
Json.free / Json.free_all.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
gvk_tex_storage freed none of ici, out, req and vci (8 blocks a two-texture model); tex_load_ex kept
dds_path_of's string. Found with malloc_history over 400 load/release rounds (712 bytes a round, all
of it these). steady: the model's bound is 4 KB over 200 (was 1.6 MB), and the frame is the least of
three settled windows - a valley self-test beside it read 87 KB once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
s[a .. b] is always a copy, so it is freed once a +, a comparison or print has read it. Reseeded.
string_temps.ludic adds a slice compared and a slice concatenated each round (960 KB over 20,000
before, 0 after) and a kept slice read after its +.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The left half of a + chain, a template's pieces and holes, a number's text and a side made only to be
compared are marked fresh and freed after the +, ==, != or print that reads them. lp_int_str and
lp_long_str move their digits to the start of the buffer, so the pointer they return is the one
malloc gave. Reseeded. examples/lang/string_temps.ludic: kept intermediates stay good, and 20,000
rounds grow the heap 0 bytes (2.9 MB before).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Under the suite's parallel load a frame read ~80 KB high: MoltenVK's completion handlers release a
finished command buffer on their own thread and lagged. Settled, 12 of 12 runs four at a time pass;
the frame's bound drops from 64 KB to 4 KB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A freed texture or buffer id goes on a spare list the next one takes; tex_note_size keeps sizes by id.
model_release frees prims, meshes, material names, the skin and leaves gltf_cached. actor_release
takes an actor off the stage and actor_new reuses its record (ECS's Things come and go all day).
steady.ludic: an actor round at 0 bytes over 2000.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>