Completes the transform/state-based rendering #23 tracked as blocked on new
renderer state. All of it threads through the two framebuffer chokepoints every
draw primitive already funnels through (rt_put_px / rt_fill_rect), so one place
gives the whole draw API a camera, a clip rect, and a blend mode. Defaults are
neutral — camera (0,0), clip = full screen, blend = replace — so every existing
golden render is byte-identical (the 60+ render tests still pass unchanged).
New renderer state (runtime/native/core.ludic):
- Screen.camera(x, y) / Camera.set(x, y) world-space draw offset; a world
point draws at (wx-x, wy-y). Moves
everything — reset to (0,0) for a HUD.
- Camera.follow(x, y, lerp) ease the offset toward centring a
target (fixed lerp 0..1)
- Camera.shake(amount) +/- amount jitter from the seeded RNG
(replay shakes identically); 0 clears
- Screen.clip(x,y,w,h) / clip_reset() screen-space clip rectangle
- Screen.blend_mode(m) 0 = replace, 1 = additive (clamped)
New primitives:
- Screen.oval(x, y, rx, ry, color) axis-aligned ellipse outline (midpoint)
- Screen.measure_text(text) -> int advance width in the 5x7 font
- Screen.pixel(x, y) -> int read a framebuffer pixel (0x00RRGGBB)
Everything stays integer and deterministic (the camera, shake, and blend all
reproduce exactly under identical inputs), so headless renders remain diffable.
Camera.follow interpolates in the fixed domain (fixed*fixed then floor) to avoid
the int*fixed coercion trap.
Screen.pixel makes the whole surface testable by reading rendered pixels back:
examples/library/render.ludic asserts 18 cases — pixel round-trip, camera and
Camera.set/follow offsets, clip in/out + reset, additive blend with 255 clamp,
oval extremes vs hollow centre, and text measurement — all verified against the
actual framebuffer, not just that the call compiled. Wired into x test (now 65
passed). Docs: 7 new Screen pages + a Camera section with 3 pages,
inventory/coverage green. Seed reseeded; the C-free bootstrap fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Completes the half of #24 that was explicitly deferred as blocked: entity-space
queries to sit alongside the grid-space Grid.*/pathfinding that shipped in
07e5a20. Query.* answers questions about the live entities that carry a
property, built directly on the EV2 reflection ABI (world_query_next/world_get):
- Query.count(prop) -> int how many live entities carry prop
- Query.first(prop) -> int the lowest-id bearer, or -1
- Query.nearest(prop, pos, xf, yf, x, y) the bearer closest to (x,y), or -1
- Query.within(prop, pos, x, y, r, xf, yf) -> []int every bearer within r
prop is a property id (World.prop_id); the spatial forms read a position from a
coordinate property `pos` at two int field ids (World.field_id), so `prop` can be
a discriminating tag distinct from the position component ("nearest Enemy"), or
the same id to query the coordinate component itself. Distances are exact squared
integers (no sqrt), ties break to the lower entity id, and `within` returns
entities in ascending id order — so every answer is deterministic and replay-safe.
The engine (runtime/native/query.ludic, ~55 lines of Ludic, C-free) is a linear
scan over the entity table — ample for the entity counts Ludic targets, the same
reasoning as the grid pathfinder's open set; a bucketed/quadtree index is a
future optimisation, not a correctness need. It is spliced on demand when the
parser sees Query.* (g_uses_query), which also force-emits the reflection ABI so
a Query program needs no @events of its own (previously the ABI required them).
examples/library/query.ludic asserts 18 cases over five entities at known
positions (count/first with a component filter, nearest with a separate tag vs
position property, within radii incl. r=0 and the empty-property case), wired
into x test (now 63 passed). Docs: a Query section + 4 per-symbol pages,
inventory/coverage green. Seed reseeded; the C-free bootstrap fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Grid.* operates on the Map tilemap (Map.size/Map.row): a cell is passable unless
it is out of bounds or holds the caller's `wall` tile (a char code, e.g. '#'), so
any impassable glyph works. Everything is integer and deterministic.
- Grid.line(x0,y0,x1,y1) -> []Cell Bresenham line cells (LOS/raycast base)
- Grid.blocked(x,y,wall) -> bool the shared passability test
- Grid.line_of_sight(x0,y0,x1,y1,wall) unobstructed straight line?
- Grid.flood(x,y,wall) -> []Cell 4-connected reachable region (BFS)
- Grid.a_star(x0,y0,x1,y1,wall) -> []Cell shortest 4-connected path (A*,
Manhattan heuristic), empty if unreachable
The engine (runtime/native/grid.ludic, ~150 lines of Ludic, C-free) is spliced
into a game via core.ludic since it reads the tilemap runtime; returned Cell
slices are ordinary Ludic slices (`len` / `[i]`; each cell has `.x` `.y`).
Pathfinding lives under Grid rather than a `Path` namespace — that name is
already the filesystem-paths library (#10).
Verified against Python references: a 1500-case fuzzer over random maps agrees
exactly on A* path length (optimal, == BFS), flood-fill count, and line-of-sight.
examples/library/grid.ludic asserts the behaviour and is wired into `x test`
(now 61 passed); docs: a Grid section + 5 per-symbol pages, inventory/coverage
green. Seed reseeded; the C-free bootstrap fixpoint holds.
Scope: this lands the Grid.*/pathfinding half of #24. The ECS Query.* helpers
(count/first, and nearest/within which want a runtime spatial index) remain the
tracked follow-up the issue calls out as blocked.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A regular-expression library with PCRE/PECL-compatible syntax, implemented as a
Thompson NFA / Pike VM so a bad pattern from a modder can NEVER cause
catastrophic backtracking — matching is O(n·m), never exponential. `(a+)+$` on
40 non-matching chars, `(a*)*b`, `(.*a){20}b` all run in microseconds; a 50 KB
input scans in ~7 ms.
The engine (runtime/native/regex.ludic + regex_vm.ludic, ~700 lines of Ludic, no
C) parses a pattern to a small bytecode program — an unanchored lazy `.*?` prefix
makes a plain search match anywhere — and the VM runs every alive thread in
lockstep per input byte, deduped by program counter and carrying capture slots
(save/restore, leftmost-greedy priority). Supported: literals, `.`, classes
`[...]` (ranges, negation, `\d \w \s` and their negations), anchors `^ $`,
alternation `|`, capturing and `(?:…)` groups, and `* + ? {n} {n,} {n,m}` in
greedy or lazy form, plus the common escapes; numbered capture groups. Errors are
values — an invalid pattern compiles to null, never a crash. Backreferences and
look-around are out of scope for a linear engine, and on the degenerate case of a
nullable subpattern under an unbounded quantifier positions may differ from a
backtracking engine (the price of the linear-time guarantee) — documented.
Surface (Regex.*, aliased in emit_call.ludic to the regex_* functions):
compile / valid / matches / test / find / exec / next / replace / group /
group_count / start / end / ok.
The runtime is spliced on demand: the parser sets a flag when it sees `Regex.`
and maybe_splice_runtime imports the engine — so it costs nothing in a program
that doesn't use it and works in a plain tool (not just an ECS game).
Verified against Python's `re` as an oracle: a 20k-case grammar fuzzer agrees
100% on realistic patterns (0 / 15000 with capture groups) and 99.8% on group-0
spans across the full pathological grammar, the residual being the documented
nullable-quantifier case. examples/library/regex.ludic asserts the behaviour
(wired into `x test`, now 60 passed); docs: a Regex section + 13 per-symbol
pages, inventory + coverage green. Seed reseeded; the C-free bootstrap fixpoint
holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Repository-cleanup / DX pass folding three tracker items into one coherent
change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test`
29/0, `bin/x test-tools` 29/0).
#28 — curate & categorise examples/
- 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/,
ecs/, events/, networking/, lang/, library/ (was lib/).
- chronorift dir-vs-file duplication resolved: the entry file and its import
modules now live together under games/chronorift(.ludic).
- Every path reference updated repo-wide (test runner, editor-tool drivers,
docs/site, design docs).
- New examples/README.md indexes the whole set with run commands.
- Showcase examples without a self-asserting entry (hello, events, net_rt) now
get a compile-only rot guard in `bin/x test`, so nothing here rots silently.
#30 — text-diffable golden baseline
- The 4 binary selfhost/golden/*.ppm blobs are replaced by a single
selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are
byte-identical to the old PPMs, so the baseline is unchanged — only its form.
- game_case now compares framebuffer hashes; a regression shows as a changed
hex line in review, not "binary files differ".
- New `bin/x golden` regenerates the manifest deliberately (review with
`git diff selfhost/golden/renders.sha256`).
#27 — PPM & asset handling
- Headless renders now write build/out.ppm, never the repo root; `x app`,
`x clean`, messaging and .gitignore updated to match. Nothing is written to
the working root any more.
- Redundant local Kenney .zip archives removed (the art ships extracted;
.gitignore already excludes *.zip). CC0 License.txt files retained.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
De-abbreviate the two bare fixed-point conversion builtins:
flr(f) -> int -> floor(f) -> int (fixed -> int, flooring)
fx(i) -> fixed -> fixed(i) -> fixed (int -> fixed; mirrors how the
stringify builtin is `string`)
Updates the compiler dispatch, all call sites, the grammars/LSP/JetBrains
tokens, and the docs (fn-flr -> fn-floor, fn-fx -> fn-fixed). Reseeded;
C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the abbreviated pointer types to full words on the language surface:
ptr -> pointer (a raw address / FFI handle)
ptrs -> pointers (a buffer of pointers)
The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
str -> string (the immutable-string type)
str(x) -> str -> string(x) -> string (the stringify builtin;
what `{…}` interpolation calls)
Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2):
156 namespace methods across Math, Text, List, Ease, Collide, World, Net,
Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time.
All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds).
Compiler (selfhost/):
- Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude —
bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus
hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/
move_toward/smoothstep/lerp/remap/sign/floor/ceil/round.
- Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace,
and the libc-backed queries.
- List.* (complete): insert/remove_at/remove/sort plus the earlier ops.
- Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/
circles/rect_circle).
- Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte-
identical IR) and Mem.* (bytes/words/copy/fill/peek/poke).
- Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new
runtime primitives; sprite/sprite_scaled aliases), Color.* functions,
Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new
game-loop frame counter).
- Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed.
Docs & tooling:
- 129 new per-symbol doc pages; gen.py made data-driven (namespaces
discovered from the docs, no hardcoded list); new check-impl.py enforces
that every implemented namespace method / keyword / type / phase has a
doc page, wired into `x test-tools`. Document the previously-undocumented
keywords (break/continue/where/entry/new/public + and/or/not tokens).
- LSP: namespaced signature help (ns_method_sig) covering every namespace.
Tests: 12 new self-host/regression tests + a golden render for the drawing
primitives. All suites green (selfhost 21, regression 45, tools 29).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
An opinionated, game-facing surface for the language:
- Color.<Name>: 221 named colors resolved to 0xRRGGBB at compile time
(selfhost/emit_color.ludic).
- Namespaced builtins Screen.* / Input.key / Random.* / Map.*, so calls read as
subject.action; present() -> Screen.show(), clear -> Screen.clear,
fill_rect -> Screen.fill_rectangle, etc.
- Named arguments, e.g. Screen.fill_rectangle(x:, y:, width:, height:, color:),
reordered to the callee's parameters at emit time.
- machine/become can run over a named program-scope var, not just a register.
- Migrate examples off numeric registers to named vars; snake/menu/chronorift
render byte-identical to the goldens and the bootstrap fixpoint is preserved.
- Regenerate the checked-in seed (selfhost/ludicc.seed.ll).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Groups B and C of the leftover-primitive cleanup — renames, not new machinery,
and deliberately NO unsafe_ prefix (a __-prefix is itself a C convention, and an
`unsafe` marker carries no signal in a fully-manual-memory language with no safe
subset to contrast against).
memory: mem_free -> free mem_realloc -> resize mem_set -> fill
ptr_add -> offset
process: os_argc -> arg_count os_arg -> arg os_exit -> exit
os_system -> run os_getenv -> getenv read_byte -> read_char
dead: mem_copy, os_time, write_byte (0 uses) — deleted
Two reseeds: accept both old and new names in the intrinsic dispatch, then
migrate every call site and drop the old names. file_open/read/write/seek/tell/
close are left as-is — they're the domain-prefixed syscall layer wrapped by
read_file, not the argc/argv-style C-ness the audit targeted; a `File` type is a
separate, larger design if wanted.
test.sh's CLI smoke updated (os_exit -> exit); check-vocabulary's grammar marker
moved off the deleted names. Reseeded (22243 lines); C-free fixpoint holds;
goldens identical; 18/18; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The last peek/poke pairs were the same "typed buffer access wearing a C name" as
peek8/peek32, so they become indexing too:
peekf(sc_x, i) -> sc_x[i] (a `fixeds` buffer -> a fixed)
pokep(gc_bmp, s,b) -> gc_bmp[s] = b (a `ptrs` buffer -> a pointer)
str_len(s) -> len(s) (len is polymorphic since 7f; str_len was dead)
Two new element-typed buffers join words: `fixeds` (32-bit fixed) and `ptrs`
(pointer, 8-byte stride). emit_index_addr dispatches on the base type; IR is
byte-identical to the old intrinsics.
The peekf/peekp buffers (ed_x0/ed_x1/ol_x/sc_x fixed coords; gc_bmp/img_px/
tt_data/ui_text pointer arrays) were retyped scope-aware, then the 33 sites
migrated to indexing. Two bugs found via a menu golden diff / a link-time type
error and fixed: the buffer-name regex truncated digit suffixes (ed_x0 -> ed_x),
and the char-literal brace-miscount skipped a few module declarations (same class
as 7j).
Reseeded (22371 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab (fixeds/ptrs types in, 5 intrinsics out) + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Allocation reads as intent, not malloc:
mem_alloc(64) -> bytes(64) (64 bytes -> a byte buffer)
mem_alloc(w * h * 4) -> words(w * h) (w*h 32-bit words)
bytes(n) mallocs n bytes and returns a plain pointer (byte-indexed); words(n)
mallocs n*4 bytes and returns a `words` pointer (int-indexed). Since words(X) and
mem_alloc(X*4) allocate the identical number of bytes, the migration cannot change
any allocation size — the `* 4` factor just moves from the argument into the
allocator name, pairing naturally with the Phase-7j `words` retyping
(`var fb: words = words(w * h)`).
Migrated 102 sites (mem_alloc(E*4) -> words(E), else bytes(E)); deleted the
mem_alloc intrinsic. mem_realloc/free/copy/set stay as the low-level
reallocation/free family. Reseeded (22565 lines); C-free fixpoint holds; goldens
byte-identical; 18/18; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
32-bit word access is indexing now, not peek32/poke32:
peek32(ui_rx, i) -> ui_rx[i] (reads an int)
poke32(rt_fb, i, c) -> rt_fb[i] = c (writes an int)
A buffer typed `words` (a pointer whose elements are i32) indexes with `w[i]`
as a full int; a plain `ptr`/`str` keeps byte indexing. emit_index_addr picks the
element type from the base's type — byte-identical IR to the old intrinsics, so
the migration reproduces the compiler and every golden render exactly.
The ~60 word buffers (rt_fb, tt_*/gc_* font tables, png_px/spr_px pixels, ui_*
layout arrays) were retyped from `ptr` to `words` scope-aware (per-function, so
the s/out/p byte-vs-word name collisions across functions stay correct), then the
254 peek32/poke32 sites migrated to indexing. A scope-analysis miss left 12
buffers (gc_*, sc_d, ui_rx/ui_ry) un-retyped — caught as a menu golden diff and
fixed. No true mixed byte+word access exists on any one variable, so a per-buffer
element type is sound.
Reseeded (22527 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab (byte/words types in, peek32/poke32 out) + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Raw byte access is now indexing, not C-style peek/poke:
peek8(src, i) -> src[i] (reads a byte, widened to int)
poke8(out, j, r) -> out[j] = r (narrows the int to a byte)
E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext
(read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the
migration reproduces the compiler exactly. A "byte" element type (llty i8) drives
the widen/narrow. The compiler's own byte work now reads naturally, e.g.
`is_slice_ty` is `t[0] == 91 and t[1] == 93`.
Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element
type) must be set AFTER evaluating the index expression, since a member/index in
the index would otherwise clobber it — doing it early made a byte read load a
full pointer from a byte address and crash the self-compile.
Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call
sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops
peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical;
18/18; vocab clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`null` is now a real pointer literal and null-tests are comparisons, instead of
`ptr_null()` and `ptr_is_null(x)`:
ptr_null() -> null
ptr_is_null(x) -> (x == null)
not ptr_is_null(x) -> (x != null)
Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null`
pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type
(via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are
deleted.
Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B)
migrate all 182 call sites (compiler + runtime, via a balanced-paren script that
skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete
the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`.
Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a
language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal.
Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab +
doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First step of the "stop feeling like C" pass. Bitwise ops were functions
(`band(x, MASK)`, `shl(a, 3)`); they are now real operators:
band -> & bor -> | bxor -> ^ shl -> << shr -> >> bnot -> ~
Precedence is Go-style so the C footgun is gone: `<<`/`>>`/`&` bind like `*`,
`|`/`^` like `+`, both tighter than comparison — `flags & MASK == 0` parses as
`(flags & MASK) == 0`. `>>` is logical (lshr), matching the old `shr`.
Mechanics: lexer tokenizes `<< >> & | ^ ~`; p_mul takes `<< >> &`, p_add takes
`| ^`, p_unary takes `~`; emit_bin routes them through the existing int arith
path (arith_code gains and/or/xor/shl/lshr) and E_UN handles `~`. The six
intrinsics are deleted.
Delivered as two reseeds: (A) add the operators keeping the intrinsics, (B)
migrate every call site to operator form (85 lines across compiler + runtime,
via a balanced-paren call->operator script; two multi-line big-endian reads in
image/truetype done by hand) and delete the intrinsics. Vocabulary drops the six
from LUDIC_INTRINSICS (ludic_syntax.h, grammar, LudicTokens.kt) and the grammar
gains a bitwise-operator rule. LANGUAGE.md precedence table rewritten.
Reseeded (21724 lines); C-free fixpoint holds; goldens byte-identical (the PNG
and TrueType decoders lean on these ops); 17/17; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bindings now signal mutability the way Rust/Swift do, instead of `let` meaning
"local" and `var` meaning "module-level":
- `let x = e` -> immutable binding; a later `x = …` is a compile error
(`cannot assign to immutable 'x' … use var`).
- `var x = e` -> mutable binding, at local OR module scope (position decides
scope; the keyword decides mutability).
- `const` -> unchanged (compile-time).
Immutability is of the *binding*, not the object: `let n = new Node; n.kind = 1`
is fine (mutation through the reference); only rebinding `n` is rejected. The
check lives in emit_assign — a direct `name =` whose target is a `let` local
(loc_mut == 0) errors; field/index targets and `var`/param/loop bindings are
unaffected.
Delivered as three reseeds so the self-hosting compiler never had to compile
source its own rules would reject:
A) add `var` as a local statement + per-local mutability tracking (loc_mut),
no enforcement;
B) migrate every reassigned `let` -> `var` across the compiler, runtime and
examples (337 declarations), driven by a per-function, string/comment-aware
scan (binding targets only, never `x.f =` / `x[i] =`);
C) turn on the check. bootstrap-cfree (compiler vs its own source) and every
golden build (which splices the runtime) then proved zero reassigned `let`
was missed anywhere.
Also folded in: removed leftover debug instrumentation in block() (a `cur=` /
print_int(777…) trace on the separator-error path) and fixed parse.ludic's stale
header comment (no more `struct`). Reseeded (21711 lines); C-free fixpoint holds;
goldens identical; 17/17; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fixed the naming inconsistencies the cohesion audit flagged, converging on the
domain-first style the bulk of the surface already uses (ui_*, text_*, rng_*,
font_load, image_load):
- load_png -> png_load (asset loaders were split: font_load/image_load
- load_sprites -> sprites_load were domain-first, load_* were verb-first)
- setreg -> set_reg (missing underscore vs ui_set_int/ui_set_text)
Game builtins resolve to their `rt_` runtime function, so the renames are in
runtime/native (rt_png_load, rt_sprites_load, rt_set_reg) plus the ~100 example
call sites; `become` lowering in emit_machine now emits @fn_rt_set_reg. Purely a
surface rename — every renamed call maps to the same runtime symbol, so behavior
and golden renders are byte-identical.
Vocabulary + docs updated (ludic_syntax.h, grammar, LudicTokens.kt, LANGUAGE.md,
README, SYNTAX-REDESIGN). Reseeded; C-free fixpoint holds; goldens identical;
17/17; vocab clean.
Left as-is: os_argc/os_arg (compiler-internal intrinsics, already namespaced and
consistent with each other; renaming would need a bootstrap dance for little
gain). reg/set_reg keep the getter-bare/setter-set_ shape ui_focused/ui_set_int
already use.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The parser now requires a newline or ';' between statements (block() in
selfhost/parse.ludic); two statements may no longer sit adjacent with only
spaces. Also fixed if-without-else swallowing its trailing separator.
Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement
boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100
boundaries). Verified semantically identical — the migrated compiler compiles
itself to IR byte-identical to the pre-migration seed, and every golden game
renders identically. Reseeded to the strict compiler; C-free fixpoint holds;
test.sh 14/14.
Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated;
check-docs green across all docs. Fixed a multi-line string literal in
emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling,
and docs. Phase 1 of the syntax-redesign cohesion pass has landed:
edge-system fix, signature-query, when-alias, and the documentation truth-pass.
Suite green (14/14), C-free bootstrap fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>