`function kind_of(f: CharFact)` for a CharacterFact was taken on trust and failed in the code writer
as "member access on non-aggregate". A capitalised type - plain, in a slice, or a generic's argument -
must name a declared property, record, state, event, enum, action or packed value type, or a type
parameter of its declaration: `kind_of's parameter f: there is no type CharFact`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On Maroon Lake the prune gave home_keep_records(base_app_st, home_st, r: RunRecords, save_app_st) a
second save_app_st at the front, and every call a second argument: a state declared after a plain
parameter was not counted as declared. It is now, and a call to such a function is never given the
state again. `ludic build --check` let the duplicate through and clang refused it; the checker now
refuses a function that names two parameters alike (`add names two parameters n`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).
ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- the function that calls every reducer (and the action queue) is written in the program's own
file: in the first action's file it belonged to that module, depended on every module with a
reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a
ludic deps case hold it); the state instances, the queue and the reducers make no deps edges
- ludicc --check / ludic build --check lower the program too and write nothing, so the code
writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker
now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key
- def R count is refused: its constant would be PREFIX_COUNT, the registry's size
- a file's module, package, trust and numbers-float are tables, and from the check on the lookups
of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon
Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2
minutes to under 10 s; duplicate declarations are found by table, not a pair of loops
- threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all
on the caller before a worker wakes (it failed one run in three under load)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
action Name { fields } is a typed record; reducer State on Action(s: mut State, a: Action) { ... }
in the module that owns the state takes exactly that state and the action (a second state is
refused); dispatch Action { fields } queues one from anywhere, the queue supplied by the runtime.
The queue is drained at the end of every phase of the frame loop, after every phase of ludic.base's
core_tick_all, and by drain_actions(): in dispatch order, each action's reducers in the order of
their states' names, an action a reducer dispatches queued behind, a queue still growing after 64
rounds stopped with the action named. Examples actions/pack, phases, runaway; rejects for a second
state, a reducer on a non-action and an unknown dispatch; ludic.base's actions_test; LANGUAGE.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- component Name (a: mut A, b: B) { ... }: every getter, default, function and event takes the
header's states before the instance; a member's call to another passes them on; the glue is
supplied them; the template never sees them; a read-only one is read-only in every member
- ludic migrate state: a component's members' needs go into its header (added to an existing one,
mut added where now changed); a field read or a member call inside a component is the compiler's,
so nothing is written inside a name and no ', )' is left; an entry point that declares states
already gets the rest after them
- a program's module named like a package gets <Name>AppState; a program's own file its own state;
a friend module's files go by directory; a package's settable var stays state
- it writes only under the programs and directories given (and runtime/ with --runtime), and
refuses the whole run naming any other file that would have to change
- a name a package already moved into its state is rewritten through it; a read of the runtime's
var through the runtime function that answers it (gl_w: gl_width())
- a state's instance supplied by the runtime is not a uses reference
- tests: state/component, rejected/state_component_ro, rendering/ui_render3d, migrate component
and foreign cases
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The parse, the types and the module rules (export, uses, layers, ports,
registries) run and nothing is emitted or linked: about three seconds
on Maroon Lake. In this mode the checker asks vis_check at each
reference it resolves, with a global's initializer and a registry's
entries seen from the files the emitter would use. Reseed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A template literal nested in a {...} hole crashed the parser: the outer
literal ended at the inner backtick. The lexer (and ludic-fmt's) now
reads a hole as code, taking strings, chars and templates in it whole.
A decimal literal past 2147483647, or a hex one of more than eight
digits, was wrapped into a negative int; it is a long with its value
now, and giving one to an int is refused. Reseed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Random.range is rng_range, so a package's own rng_range(a, b, c) took
every Random.range call silently. Where the program calls such a method
and the target resolves to a function of its own, the function is
refused, naming the namespace method and the call. Reseed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Test blocks were never type-checked, and the checker is what makes a
generic call real; they are checked like entry now. Reseed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A program's own `run` was never called: every call to it lowered to the
built-in System.run (C's system()), and clang failed on the IR.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A `view Name { field = x; function q(..); on e(..) }` declaration is the one bridge between a
program and its UI: it writes view_<name>() -> UiView, whose model is a Value of every field and
whose call runs a query or an event by name.
ludic.ui is a template runtime:
- HTML-shaped XML screens and components, loaded at run time;
- {expression} bindings, if/else/each, props, slots, per-instance state;
- on-press / onclick actions (event, set, emit);
- component libraries (export="true", <import src as>).
Styling:
- stylesheets in <style> or importable .lss files (@import);
- CSS selectors (#id, .class, [attr=v], descendant and > combinators, :hover, :disabled,
:first-child, :last-child, :nth-child, :not) weighed by specificity;
- the box model and flex under CSS's property names.
Also:
- default parameters, and positional-then-named calls;
- Value gains a float kind;
- a function shadowing a runtime one is refused;
- an index is evaluated before the slice is read;
- runtime errors name the right file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
registry NAME of RECORD [as PREFIX] is a global table; def NAME key { ... } in
any file is one entry, collected in source order and filled before any code
runs. Each entry gets an index constant (PREFIX_KEY), the table PREFIX_COUNT,
and a record with a key field gets it filled and a NAME_find(key). A record
literal naming a field its record lacks is now an error everywhere; a global's
initializer is lowered as its own file's code (its errors, and what its module
may see, were whichever statement came last).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`alias meth(labels) = target` in a namespace block makes Ns.meth a call to
target with those labels (the target's own parameter names without a list). The
engine's 41 table-driven namespaces - 438 methods: Http, Udp, Process, Json,
Value, Screen, Input, Audio, World, Tiled, ... - leave emit_ns_call for
runtime/native/namespaces.ludic, spliced into every program; 532 lines of
compiler go and the seed shrinks by 23k lines of IR. The game's IR is byte
identical. The checker checks an alias call's arguments against its target.
Still built in: the inline namespaces (Math, Text, List, Vector, Color, Time,
Date, ...) and the methods that pick a target by argument type.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
property Pool<T> { ... }, function first<T>(xs: []T) -> T, map<T, U> over fn
types; a type writes an instance as Pool<Thing>, nested as deep as needed. The
parser names an instance Pool$Thing and remembers its generic and arguments; the
checker takes the generic declarations out, infers a call's type arguments from
its arguments or its result's declared slot, and makes each instance once as an
ordinary record or function, checked like any other. Errors print Pool<Thing>.
An instance keeps its generic's module and export (L3). ludic-fmt keeps type
arguments together while spacing comparisons and shifts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).
What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>