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3 commits

Author SHA1 Message Date
7ceefa8c50 feat(ecs): wildlife_near / wildlife_near_of into the caller's list, wildlife_alive_of
The living animals around a point from the grid (a rare species from its own list), into a list
the caller keeps in its own state, so a frame's proximity question walks the cells it covers
rather than every animal ever made. wildlife_alive_of is the species index's count.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:54:39 +03:00
5ac3d488a4 wip(ecs): ludic.wildlife on a Table<WildAnimal> - UNBUILT
Written while builds are held (agents share 16 GB; no build or run until the user lifts it), so
it has not been compiled or tested. The animals are rows of a ludic.base Table: x, z, species and
alive as columns, a 32 m grid over the living, the living by species, and a nid map.
wildlife_by_nid is a map lookup instead of a scan of every animal ever made, wildlife_count walks
only its species, wildlife_nearest asks the grid, wildlife_set_alive writes the flag and the row
together, and wildlife_refile files the tick's moves once after it (wildlife_verify holds the
columns to the records). A guest puts its whole table away and brings it back. A test case covers
them; to run once builds are allowed: ludic test packages/ludic.wildlife.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:21:29 +03:00
c9dc592dcc feat(packages): ludic.wildlife - a valley's animals: species handed in as data, ranges placed against the ground and moved with the season, the day's steering, the senses and a net alert that settles, feeding, lures and snares, birds, spawning and repopulation, its own dice, facts and a save section
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:54:58 +03:00