ludic/packages/ludic.wildlife/index.ludic
Orkuncakilkaya 7ceefa8c50 feat(ecs): wildlife_near / wildlife_near_of into the caller's list, wildlife_alive_of
The living animals around a point from the grid (a rare species from its own list), into a list
the caller keeps in its own state, so a frame's proximity question walks the cells it covers
rather than every animal ever made. wildlife_alive_of is the species index's count.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:54:39 +03:00

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# ludic.wildlife - species handed in by the game, ranges placed against its ground, and every animal's
# day: wander, graze, drink, notice the players, flee, come to food; what happened is a fact
module ludic_wildlife uses ludic_base
numbers float
import "ludic.base"
import "species.ludic"
import "animal.ludic"
import "places.ludic"
import "port.ludic"
import "facts.ludic"
import "table.ludic"
import "store.ludic"
import "near.ludic"
import "guest.ludic"
import "record.ludic"
import "habitat.ludic"
import "ranges.ludic"
import "migrate.ludic"
import "senses.ludic"
import "steer.ludic"
import "lures.ludic"
import "needs.ludic"
import "ground.ludic"
import "react.ludic"
import "want.ludic"
import "birds.ludic"
import "run.ludic"
import "spawn.ludic"
import "system.ludic"