Commit graph

784 commits

Author SHA1 Message Date
cf8cbb3afb Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:50:50 +03:00
3908163bdf Merge branch 'lang/memory-caps' into lang/foundations 2026-09-28 16:49:06 +03:00
4480353cb2 Merge lang/foundations 3205408 into lang/ecs 2026-09-28 16:49:02 +03:00
7d85ea3432 @max on the bounded lists: TextRing's slots, the pack's counts and change ring, the net's fact ring, the compass pools, ludic.ui's memo (its 3/4 of MM_CAP), screen pools, answer and pointer rings; ludic.base's intern test holds the table to its cap now that past it is Mem.over
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:48:53 +03:00
3762453d83 reachability scan (25.5b) and exit accounting; free() and print release what they are handed
Mem.scan() and R3D_ALLOC_SCAN=<frame> (at that frame's mark, when no function is running) walk
every heap block reachable from the program's globals - the states among them - conservatively: each
word that is a heap block's start (malloc_size says so) is followed, blocks made before tracking too.
A tracked block nothing reaches is a leak whatever a frame's totals say; they are summed by site and
printed ('alloc-scan: frame 39 - 32 bytes in 2 blocks ... reachable from no global or state', then
the sites). R3D_ALLOC_EXIT=1 runs the same scan as the program quits. A test: two records dropped in
frame 20 are the two found, the one pushed into a state is not.

The escape analysis now takes free(x) as giving x back (ES_FREED, flowing to what reached x) and a
print's argument as used up, so ludic deps --births lists only what is never given back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:48:35 +03:00
3205408290 Merge branch 'r3d/keeps-max' into lang/foundations 2026-09-28 16:47:35 +03:00
c6bea826f6 render3d: the lists sized at start-up carry @max at their room
The retire, free-range and spare-id lists (4096), the per-buffer flags and the prime handles (16384),
the stage and the actor spares (2048), the per-program uniform offsets (4096) and a draw's set key
(130) are each @max'd at the room gvk_startup_state / actor_init made, so outgrowing one ends a dev
run with its name instead of quietly copying. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:47:20 +03:00
54c0feafc2 Merge lang/foundations 6fb5118 into lang/ecs 2026-09-28 16:46:20 +03:00
46000362ba render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed
The texture and framebuffer tables grow to 4096/1024 and gvk_prime's queue is made in
gvk_startup_state; gpu_unit_2d's and the actor lists' lazy starts go. @alloc_ok on layer_room (a layer
outgrowing its cap), overlay_init, gvk_read_screen, gvk_hdr_metadata (a settings change), DLSS's
gsl_struct/gsl_fn, an actor's part tables (given back by actor_release) and the pool's fallback.
Birth leaks freed: gpu_caps_probe's create structs, gpu_caps_fake's text, gvk_note's line,
gvk_layout_key's table and each key it grew from, ov_text_wrap's slices, the default sky path.
(ludic deps --births still lists freed sites: its walk does not see free().) Compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:46:17 +03:00
f8825dc55a ludic.ui, ludic.i18n: frame_keeps and birth_leaks to 0 - :nth-child's a and b read once per argument, a border-image's miss its own function; typing, the dev dump, parsing, the pointer ring's making, Ln's counted line and the plural header declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:46:00 +03:00
6fb5118afd capacities (25.5a): @max(n) on a list field, and a full table is a failure
'@max(64) boxes: []Box' on a property's or a state's field is a promise: the grow path of a push to
that field (only the grow path, so nothing is paid until it doubles) checks it, and growing past n is
reported by the fence - 'PoolState.boxes grew past its @max(16) (it holds 16)' - counted under
count, said under warn, and under fail (a headless or dev build's default) the run ends with exit 87.
Mem.over("what") is the same for a package's own table: ludic.base's StrTable past its most
(sb_intern) and ludic.ui's memo past three quarters of MM_CAP no longer quietly copy per call. The
census counts overflows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:43:02 +03:00
23d204b9fc Merge lang/foundations 69d1db0 into lang/ecs 2026-09-28 16:41:55 +03:00
429e419327 ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:41:47 +03:00
69d1db06a5 Merge branch 'lang/memory-birth' into lang/foundations 2026-09-28 16:38:21 +03:00
ce2699dfee leak at birth (25.2d): an allocation nothing keeps, made where the arena does not take it
ludic deps --births lists every site the escape analysis finds kept by nothing and not the frame
arena's - boot and load code, a function spanning frames, frame code with the arena off - which is
made and dropped and never given back; birth_leaks is a number --check ratchets. A text used up by +
or == where it is made is freed at once and not counted; nor is what @alloc_ok covers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:37:50 +03:00
a64713fc23 Merge branch 'r3d/floor' into lang/foundations 2026-09-28 16:37:09 +03:00
958a262ba1 render3d: to its floor - messages in declared helpers, post and DLSS set up at start, lists sized
Seventeen inline messages (allocation failures, missing conversions, the no-pipeline and compressed-
target warnings, resize and swapchain lines, the test-frame camera line, DLSS evaluate, shadow memory,
stream and terrain debug, the water test) are each a function of their own under @alloc_ok, taking
numbers, so the paths that say them hold no site. post_measure's two 1x1 exposure targets are made in
post_init and DLSS's evaluate structs in gsl_init; DLSS's camera up is a state field. The lists play
pushes into (retired, free ranges, spare ids, the per-buffer gpu flags, the stage and the actor spares)
get their room at start-up (gvk_room_*, actor_room), so a push fits. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:36:44 +03:00
f7e6859696 Merge branch 'lang/memory-keep' into lang/foundations 2026-09-28 16:35:21 +03:00
db3a3d80d1 frame allocs: the action queue's generated takers are its kept records, not frame allocations
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:34:59 +03:00
a0b030290b region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict
keep(x) copies a string, a slice (header and elements) or a record (shallow) onto the heap; intern(s)
hands back one heap string per distinct text from a fixed table in the runtime (FNV-1a, 65536 slots,
copied the first time; past 49152 only copied). Both are how frame code keeps what it made on purpose:
the escape analysis takes the copy as the heap's and leaves the argument LOCAL.

The analysis now records why a class escapes (the store, the event, the global it reached) and
ludic deps lists every allocation frame code makes and keeps - fkeep lines, 'ludic deps --keeps',
the frame_keeps number --check ratchets - leaving out what is under @alloc_ok and a push's growth
(25.5's capacities). --arena-strict (or 'arena strict') makes each an error naming the store, before
anything is emitted. A test: a template stored into a state is the one error; keep and intern of the
next two, an @alloc_ok push and a scratch temporary are not; 195 frames of arena resets under
R3D_ARENA_CHECK=1 later the kept and interned texts read as made, and intern gives the same string.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:33:53 +03:00
629579123a Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:31:09 +03:00
163aabea6c Merge branch 'r3d/lazy-starts' into lang/foundations 2026-09-28 16:30:58 +03:00
deb7c0d0c0 render3d: scratch the frame uses is made with the state, not on first use
Render3dState's cam_planes, gpu_u_tmp, q_scratch, ov_nine_buf, the caster test's four points,
ter_bw, ter_scr and water_saved default to their buffers (as ludic.anim's clip state does), so the
lazy starts in cam_planes_update, gpu_tmp, terrain_height_smooth, ter_scratch, the water pass and
gvk_startup_state go. q_euler makes its views of q_scratch once (guarded on the view now). Compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:30:17 +03:00
bdfe3f18fe ludic.compass, inventory, shop, base, things: the compass's lists are state defaults and push through kept_push; the pack clears in place; setup, bind and load paths say so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:33 +03:00
384324c85a frame allocs (25.2): ludic.anim's pose scratch made with its state (pose_part, the name no longer taken for udp_ip's part), a model's clips read at its load declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:15 +03:00
cd71da9330 Merge branch 'lang/memory-arena' into lang/foundations 2026-09-28 16:26:12 +03:00
bef0d6fbca arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property
Behind ludicc --arena (or 'arena on' in the program's package.ludic): the escape analysis runs and a
LOCAL site's allocation raises @lp_want for that one call, so it comes from the frame's arena. Two
halves in one mmap reservation (R3D_ARENA_MB each, 256 by default), bump-allocated with a 16-byte
size header, flipped at each frame mark: a frame's scratch is good through the next frame, then its
half is started again (R3D_ARENA_CHECK=1 fills it with 0xDD first). The heap takes over when no frame
is running, off the main thread, or past the half's end; lp_free ignores an arena block and
lp_realloc copies one out. R3D_ARENA=0 turns it off at run time; the census reports each half's
high-water mark. A program that builds text, a list and a record per frame: 29998 heap blocks made
and 18002 freed without it, 8 and 8 with it and 544 bytes of scratch a frame, the same output.

A dispatch's 'new' fills the queue's kept record (E_NEW.b), so 25.2 no longer counts it and 25.3
treats its fields as kept. '@frame' is keyed by property and field: a 'run' field is a root only in
a property that marks it, and 'tick' stays a System's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:25:32 +03:00
297b2beef8 Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:24:35 +03:00
00dc16eff8 Merge branch 'lang/allocs2' into lang/foundations 2026-09-28 16:24:35 +03:00
891ccec7df Merge branch 'r3d/frame-allocs2' into lang/foundations 2026-09-28 16:23:29 +03:00
b41f18692b render3d: debug prints in the shadow and scatter passes moved into declared helpers
shadow_pass's fbo status and probe block, shadow_bind's two location prints, layer_partition_lods'
LOD line and layer_update's dump are each a function of their own under @alloc_ok (debug switches
only), so the passes themselves hold no allocation site. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:23:06 +03:00
d3911d4ba8 ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:48 +03:00
bb9ec40c18 Merge branch 'r3d/frame-allocs2' into lang/foundations 2026-09-28 16:22:21 +03:00
0f534731a6 ludic.ui: nothing a frame on the pack screen - a key's down/up carry one kept null, scroll asks filtered in place, a shadow's colour joined through the memo, numbers to 65536 made once each
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:21 +03:00
9f233104a3 render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
The renderer starts itself from the first frame (gpu_select), so the device, its tables, the
manifest and programs, grass, shadows, sky, terrain textures and the actor pool read as frame
allocations: each is @alloc_ok as start-up, with gvk_fail (a failure) and the actor census and
texture dump (debug switches). ov_nine's four corner/uv arrays are one floats(16) made in
gvk_startup_state; ac_in_light's four points are made there too. Compiled (steady, and ludic deps
over main 4316ff97).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:21:51 +03:00
01d3aa725f frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:21:25 +03:00
8dfcccad41 Merge branch 'lang/ecs' into lang/final2 2026-09-28 16:13:17 +03:00
4b533b5ff6 ludic.shop, ludic.net: nothing made per tick - the week's lists and dice reused, the net's facts from a ring, the room's watch address made once, pools and kept lists through kept_push; what runs once per host, join, room or guest says so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:09:32 +03:00
0e2d2a6fab fix(ludic.wildlife): a newcomer takes the record of one of its species removed for good - its row, its key and so the game's drawing, every other field as new
Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton,
keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor
one still in a crowd. reuse_test: a hundred removes and makes are one record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:08:23 +03:00
3311269b23 Merge branch 'lang/memory-frame' into lang/foundations 2026-09-28 16:05:41 +03:00
8ca18725b6 escape (25.3a): which allocations never outlive their frame - the analysis, behind --escape-report; @alloc_ok on generics
emit_escape.ludic: every value is in a class, joined by flow edges (a let, an assignment, an argument
into its parameter, a result into the call) and store edges (a field, an element, a push). HEAP (a
parameter, a state, a global, what an unknown call hands back) flows forward; ESC (stored into
something HEAP, into a global, into an event's fields or named values, handed to an unknown callee)
flows backward, and from an ESC or HEAP target along a store. A load is its base's class. A site that
is neither ESC nor in a function reaching Mem.frame is LOCAL (Node.uns = ES_SCRATCH). ludicc
--escape-report prints each site and the totals; nothing is emitted differently yet - the arena that
allocates the LOCAL sites is next.

@alloc_ok on a generic now covers its instances (kept_push$NetFact is under kept_push's), and a
statement's @alloc_ok is carried on the node (Node.uns), so a generic's clone keeps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:05:07 +03:00
2bed060d13 Merge branch 'lang/allocs-physics' into lang/foundations 2026-09-28 16:04:11 +03:00
14140e26cd Merge branch 'r3d/skin-own' into lang/foundations 2026-09-28 16:04:00 +03:00
34664e867f frame allocs (25.2): physics, npc, vehicles and wildlife's bounded growth declared - id tables to their most, a walker slot, a guest's copies, a player's own vehicle, a table at a load
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
082fd26bf1 frame allocs (25.2): a fact record past the 64 made at the start is @alloc_ok, in its own function, in npc, character, physics, vehicles and wildlife
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
c8c230449e fix(character, physics, vehicles, wildlife): fact records made at the start (64) with a free list of room for all, as ludic.npc's
A frame holding a new peak of facts made a record and grew the free list; now nothing is made until
64 are held at once. The two record-count tests hold the 64.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
7f973f9a4f fix(ludic.physics): buoyant bodies in a table made with the state (256), a sink taking the last row - floating and sinking push nothing
ludic deps --allocs (25.2) found phys_float's five pushes per drop reaching the water and
phys_sink's filtered copies per removal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
58f0dbbc84 fix(ludic.npc): a name picked and a name let go build nothing - the body's names counted in place, the last eight who left in a ring made with the state
ludic deps --allocs (25.2) found npc_pick_name making a list of the body's names at every spawn and
np_left making a new list of the recent names at every retire.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
f4e121ae94 render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device
actor_own_skin(a) gives an actor its own clone of its model's skeleton and actor_release frees it
(skin_clone_free: the pose, matrices, views and scratch the clone made; the rest data stays its
source's). gvk_startup_state, at the end of gvk_init, makes the scratch and tables a draw used to
make on first need (gvk_tmp_buf, the pipeline fast cache, the set key and per-program uniform
offsets pre-sized to 4096 programs, skip/seen/size words, spare and retired lists, the grass cull's
words), and those frame paths no longer start them. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:21 +03:00
f5834f8f63 Merge lang/foundations dec64e8 into lang/ecs 2026-09-28 16:01:40 +03:00