• v0.13.3 a90c58eb09

    v0.13.3
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    Pre-release

    orkun released this 2026-09-13 03:18:38 +02:00 | 930 commits to main since this release

    v0.13.3 — 2026-09-13

    Performance

    • Dense forest renders faster — a depth prepass for the near tree foliage in ludic.render3d.

      A crown of needle cards is many cut-out quads deep, and a shader that can discard turns
      early depth rejection off, so every card behind the front one ran the full lighting shader.
      In a dense stand at 3840x2160 that made the vegetation pass the largest in the frame. The near
      tree LODs now write depth first with depth.frag (the same alpha coverage test), the terrain
      beneath them is rejected before shading, and the lit pass draws them with no discard and an equal depth test. R3D_NOPREPASS=1 restores the old path for comparison.

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