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v0.14.0
Pre-releasereleased this
2026-09-13 04:03:41 +02:00 | 928 commits to main since this releasev0.14.0 — 2026-09-13
Features
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Overlay text is UTF-8, and a font atlas can carry any script —
ludic.render3d'sov_text,
ov_text_wandov_text_wrapdecode UTF-8 instead of drawing bytes 32–126, so a game can show
Turkish, German, Polish, Greek, Cyrillic or whatever its atlas holds.font.jsonmay list the atlas's code points in"codes"(atlas order). An atlas without it is
read as before: consecutive code points from"first", so existing ASCII fonts keep working.- A code point the atlas lacks draws as
?; a control character as a space; a malformed or
cut-off sequence as one?, so a string sliced mid-character still draws. overlay_font(dir)loads or swaps the atlas at run time, for a language that brings its own font.
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download
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ludic-0.14.0-linux-x86_64.tar.gz
1 download · 941 KiB
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ludic-0.14.0-linux-x86_64.tar.gz.sha256
1 download · 99 B
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ludic-0.14.0-src.tar.gz
1 download · 2.7 MiB
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ludic-0.14.0-src.tar.gz.sha256
1 download · 90 B
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