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v0.17.0
Pre-releaseAll checks were successfulreleased this
2026-09-16 15:13:00 +02:00 | 856 commits to main since this releasev0.17.0 — 2026-09-16
Features
- Renderer switches stay out of shipped games — every
R3D_*environment switch in
ludic.render3d(debug views, feature kills, file writers, hardware fakes, the Windows
feature overrides) now goes through one gate: a headless build honours them as before, a
windowed build only whenR3D_DEVis set to anything but0. Seedocs/SHIPPING.md.
Fixes
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A lake can be the water that mirrors the world — a reflecting body is clipped to its
ellipse like any other unless it is an unbounded sea, so a map whose reflection belongs to
its lake no longer floods every hollow in the survey with that lake's level; and the
terrain's wet shore, forest and scree gates read the carved lake's line inside its outline
(u_lake), the rule the grass already used, so a lake above the sea keeps its wet bank and
no forest is painted down its bed.terrain_lake_carve(false)keeps a lake's line, outline and shore but skips carving its
bed, for a height map that already carries a shaped one.
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download
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ludic-0.17.0-linux-x86_64.tar.gz
0 downloads · 1.7 MiB
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ludic-0.17.0-linux-x86_64.tar.gz.sha256
0 downloads · 99 B
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ludic-0.17.0-src.tar.gz
0 downloads · 3.5 MiB
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ludic-0.17.0-src.tar.gz.sha256
0 downloads · 90 B
- Renderer switches stay out of shipped games — every