ludic/docs/language/assets/assets-total.md
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feat(assets): #82 incremental asset preloading + loading-scene pattern
Assets loaded synchronously in Boot stalled the first frame(s). Adds an
Assets.* preload queue over the #81 atlas: Assets.enqueue(name, path) queues a
named image without loading it, Assets.pump(max) loads up to max per frame
(returns how many), and Assets.total/loaded/ready/progress (0..100) drive a
progress bar. A loading scene pumps a few per frame, draws Assets.progress(),
and becomes the play scene once Assets.ready() — the deterministic, no-threads
form of async preloading (work spread across frames; same enqueue+pump order
loads identically every run). Loaded assets are reachable by name via
Assets.get / Sprite.named.

Example preload (enqueue 3, pump incrementally 0->33->66->100, ready flips, get
by name) prints 3 0 0 0 1 33 66 1 100 1. 6 docs pages. Full suite 117/0,
fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-02 08:19:19 +03:00

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---
id: assets-total
name: Assets.total
category: assets
kind: namespace-method
tokens: Assets.total
sig: Assets.total() -> int
tip: How many assets are enqueued.
order: 6
ns: Assets
member: total
---
Returns the total number of assets enqueued with <a href="assets-enqueue"><code>Assets.enqueue</code></a> — the denominator for a progress bar.