Expand the abbreviated public namespaces to full words, part of the language-wide de-abbreviation pass: Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision Math stays (universally accepted, like int/bool). Renames the dispatch strings, LSP signatures, docs (dirs, files, frontmatter), and the inventory manifest; behavior is byte-identical (the bare rt_ targets are unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
22 lines
641 B
Markdown
22 lines
641 B
Markdown
---
|
|
id: collision-rects
|
|
name: Collision.rects
|
|
category: collision
|
|
kind: namespace-method
|
|
tokens: Collision.rects
|
|
sig: Collision.rects(ax, ay, aw, ah, bx, by, bw, bh) -> bool
|
|
tip: Do two rectangles overlap?
|
|
order: 0
|
|
ns: Collision
|
|
member: rects
|
|
---
|
|
|
|
Returns <code>true</code> when the axis-aligned rectangles <code>(ax, ay, aw, ah)</code> and <code>(bx, by, bw, bh)</code> overlap. Edges that merely touch do not count as overlapping. This is the standard broad-phase test for two hitboxes, tiles, or UI regions.
|
|
|
|
```ludic
|
|
program Demo {
|
|
handler Step phase Update {
|
|
if Collision.rects(px, py, 16, 16, ex, ey, 16, 16) { hit() }
|
|
}
|
|
}
|
|
```
|