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A Noise.* namespace for procedural generation, implemented entirely in Q16.16 fixed point over an integer permutation hash so a seed reproduces the exact same field on every platform and run (native/headless/wasm) — the determinism edge over float noise that drifts across CPUs. - value2 / perlin2 / simplex2 — value, gradient, and simplex noise -> [-1,1] - fbm2(x,y,seed,octaves) — fractal Brownian motion (octaves of simplex) - cellular2 / cellular2_id — Worley F1 distance + nearest-cell id - unit(n) — remap [-1,1] -> [0,1] Covers issue phases 1–2 fully plus cellular from phase 3; domain warp, ridged/ billow, and sample1/sample3 remain as follow-ups. Pure integer IR, C-free; cellular/fbm reuse the math prelude's fx_sqrt. - examples/library/noise.ludic: asserts the invariants a fixed-point generator must hold (Perlin == 0 at lattice points, every sampler within [-1,1], reproducibility, seed sensitivity, non-negative cellular distance). Wired into `x test` (now 52 passed). - docs: a new Noise section + per-symbol pages; inventory and coverage pass. - seed regenerated; `x bootstrap-cfree` fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
---
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id: noise-value2
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name: Noise.value2
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category: noise
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kind: namespace-method
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tokens: Noise.value2
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sig: Noise.value2(x, y, seed) -> fixed
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tip: 2D value (lattice) noise, deterministic, in [-1, 1].
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order: 1
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ns: Noise
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member: value2
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---
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Samples 2D **value noise** at <code>(x, y)</code> for the given <code>seed</code> and returns a <a href="type-fixed"><code>fixed</code></a> in <code>[-1, 1]</code>. Value noise assigns a pseudo-random value to each integer lattice point and smoothly interpolates between them with a quintic fade — the cheapest generator here, with a slightly blocky, retro character that suits low-detail height fields, dithering, and per-cell variation.
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Because it is a pure function of <code>(x, y, seed)</code> in fixed point, the same arguments always produce the same value on every platform. Sample at a fractional frequency (scale the coordinates) to change feature size.
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Parameters:
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- `x`, `y` — the sample coordinates (`fixed`); the integer part picks a cell
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- `seed` — the field selector; different seeds give independent worlds
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```ludic
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program Value {
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entry {
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let seed = 1337
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let n = Noise.value2(fixed(3) / fixed(8), fixed(5) / fixed(8), seed)
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print(Math.floor(Noise.unit(n) * fixed(100))) # a 0..100 height
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}
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}
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```
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