Expand the abbreviated pointer types to full words on the language surface: ptr -> pointer (a raw address / FFI handle) ptrs -> pointers (a buffer of pointers) The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps `pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only the Ludic-level surface changes. Rewrites type annotations across all sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing in emit_addr, the grammars/LSP/JetBrains tokens, and the docs (type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their conventional short spelling (like Math). Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
845 B
845 B
| id | name | category | kind | sig | tip | order |
|---|---|---|---|---|---|---|
| op-literals | Literals | operators | operator | 42 0x1E90FF 'w' "text" true null | Integer, hex, character, string, boolean, and null-pointer literals. | 8 |
Literals are the fixed values you write directly in source. 42 is a decimal int and 0x1E90FF is a hex int — hex is how colors are written, so a raw color is just an integer. A number with a decimal point (1.5) is a fixed. 'w' is a character literal, an int code point handy for comparing against Input.key(). "text" is a string, true / false are bools, and null is the null-pointer literal used to test an unset record, slice, or pointer field.
let sky_color: int = 0x1E90FF
let banner: string = "GAME OVER"
if Input.key() == 'w' { row = row - 1 }
if next_segment == null { is_tail = true }