Some checks are pending
docs / build-and-deploy (push) Waiting to run
Implement the calendar/clock half of #9 as plain-i32 integer epochs — no new type, no floating point (the issue's "integer epochs to avoid drift") — so every operation is deterministic and bit-identical on every platform: Duration — a span in whole seconds; seconds/minutes/hours/days build one, as_seconds/as_minutes/as_hours/as_days read it back. Because a duration is just an int, `+` and `>` work with no extra machinery (Duration.minutes(5) + Duration.seconds(30), away > Duration.hours(3)). Date — a civil day as days-since-1970 (UTC): new/year/month/day/weekday/ is_leap/days_in_month/to_epoch/add_days/diff_days. DateTime — an instant as seconds-since-1970 (UTC, matching Time.now): from/date/add/year/month/day/weekday/hour/minute/second. Time.since(past) = now - past, for offline-progress / "time away" checks. New selfhost/emit_datetime.ludic (is_/emit_ for the three namespaces, wired into emit_ns_call + the frag list). The two civil<->epoch conversions are Howard Hinnant's public-domain proleptic-Gregorian algorithms, emitted once per program as the @fn_days_from_civil / @fn_civil_from_days prelude and gated by g_uses_datert; days_in_month is next-month-day-0 (no lookup table). Time gains `since`. Docs (Duration/Date/DateTime sections, 28 method pages + time-since), inventory, and LSP hover kept in sync; a registered test checks component math against hand-computed values. Reseeded; C-free fixpoint holds; all suites green (26 self-host / 45 regression / 29 tools); check.py, check-impl.py and validate.py OK. format/parse, a game-controlled simulated clock, and timezones are tracked follow-ups; v1 is UTC-only and, on the i32 epoch, valid through 2038. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
24 lines
812 B
Markdown
24 lines
812 B
Markdown
---
|
|
id: time-since
|
|
name: Time.since
|
|
category: time
|
|
kind: namespace-method
|
|
tokens: Time.since
|
|
sig: Time.since(past) -> int
|
|
tip: Seconds elapsed from a past instant to now (non-deterministic).
|
|
order: 4
|
|
ns: Time
|
|
member: since
|
|
---
|
|
|
|
The number of seconds elapsed from the <code>DateTime</code> <code>past</code> to now (<code>Time.now() - past</code>). Because it reads the wall clock it is <b>non-deterministic</b> — use it for offline-progress and "time away" checks, never inside the lockstep simulation. The result is a <code>Duration</code> in seconds, ready for the <code>Duration.as_*</code> readers.
|
|
|
|
```ludic
|
|
program Demo {
|
|
handler Step phase Update {
|
|
let last_seen = DateTime.from(2026, 8, 30, 9, 0, 0)
|
|
let away = Time.since(last_seen)
|
|
let hours_away = Duration.as_hours(away)
|
|
}
|
|
}
|
|
```
|