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Crypto (#19): add the OS cryptographically-secure random surface (random_bytes/random_hex/random_u32, reading /dev/urandom) and a standard base64 encoder, completing the library alongside the existing SHA-256/ HMAC-SHA256/verify_hmac/hex/ct_equal. All pure integer IR, C-free. Uuid (#16): a new namespace for stable, collision-free IDs — v4 (random) and v7 (time-ordered) generation, plus parse/is_valid/to_text/equals/nil. UUIDs are canonical lowercase 36-char strings; v4 and v7's random tail draw from the crypto CSPRNG, so both carry the documented determinism caveat (mint at the edges, never inside lockstep simulation). Reuses the crypto prelude's fn_secure_bytes / fn_hex_encode. - examples/library/{crypto,uuid}.ludic: known-answer vectors (SHA-256, HMAC, base64 per RFC 4231/4648) and structural invariants (uuid version/variant bits, parse/equals), wired into `x test` (now 51 passed). - docs: per-symbol pages for every new method + a new Uuid section; inventory and impl-vs-docs coverage check pass. - seed regenerated; `x bootstrap-cfree` fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
1 KiB
Markdown
25 lines
1 KiB
Markdown
---
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id: uuid-new
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name: Uuid.new
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category: uuid
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kind: namespace-method
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tokens: Uuid.new
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sig: Uuid.new() -> string
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tip: A new random (v4) UUID as a canonical 36-char string.
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order: 1
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ns: Uuid
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member: new
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---
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Generates a new **v4** (random) UUID and returns it in canonical lowercase text form, e.g. <code>550e8400-e29b-41d4-a716-446655440000</code>. A v4 UUID carries 122 bits of entropy drawn from the OS secure random generator, so two independently-generated IDs colliding is not something you will ever observe in practice — which is exactly what makes it a good identity for a player, a session, a networked entity, or a piece of user-created content that has no central authority to number it.
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This is the default UUID constructor; <a href="uuid-v4"><code>Uuid.v4</code></a> is an explicit alias. Because the value is random it is **non-deterministic** — do not mint UUIDs inside the lockstep simulation, or replays and peers will diverge.
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```ludic
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program NewId {
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entry {
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let id = Uuid.new()
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print(len(id)) # 36
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}
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}
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```
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