ludic/packages/ludic.compass/index.ludic
Orkuncakilkaya 7b0deda1a6 fix(leaks): the compass's capture reuses its list and a pool of marks; what is caught is good until the next capture
The guide captured the story's marks every frame into a new list of new marks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:58:45 +03:00

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# ludic.compass - where things are from where you stand: marks gathered once a frame from an open
# registry of providers, gated by a tier and sorted by priority, turned into bearings for a strip
# and blips for a radar. The game draws both.
module ludic_compass uses ludic_base
numbers float
import "ludic.base"
import "ports.ludic"
import "marks.ludic"
import "gather.ludic"
import "capture.ludic"
import "bearing.ludic"
import "radar.ludic"