The guide captured the story's marks every frame into a new list of new marks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
444 B
Text
12 lines
444 B
Text
# ludic.compass - where things are from where you stand: marks gathered once a frame from an open
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# registry of providers, gated by a tier and sorted by priority, turned into bearings for a strip
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# and blips for a radar. The game draws both.
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module ludic_compass uses ludic_base
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numbers float
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import "ludic.base"
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import "ports.ludic"
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import "marks.ludic"
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import "gather.ludic"
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import "capture.ludic"
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import "bearing.ludic"
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import "radar.ludic"
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