5.1 KiB
ludic.minimap
What a map knows without drawing anything: which cells of a grid have been walked, the marks the
player put on it, and where its window looks. The game paints the picture - the ground, the fog,
the icons, the legend - from the package's queries. Uses ludic.base
and nothing else.
import "ludic.minimap"
The explored fog
A square grid of cells per side, cell_m metres each, centred on MinimapWorld.origin.
minimap_reveal(x, z, r) marks every cell any part of which lies within r; minimap_version()
goes up whenever what has been seen changes, so a baked fog texture is rebuilt only then.
Explored is a share of LAND, over a core square of the grid (minimap_config_core), so open
water is not unexplored and a bigger grid does not change what a chapter's "walk 30%" asks for.
The marks
A mark (MinimapPin { x, z, icon, colour, day, label }) is a note at a place: it does not route
anyone and it does not move. There is a cap; minimap_pin_add answers -1 past it and the game
says so. One mark may be open (the legend edits it) and one followed (the game puts it on
its compass); a new mark takes the symbol last chosen. Rubbing one out moves the later ones up,
and the open and followed indices with them.
The view
A square window of size pixels showing span metres across at zoom 1, centred on a world point
and kept inside MinimapWorld's bounds. World to window (minimap_px, minimap_py) and back
(minimap_wx, minimap_wz, from a point measured from the window's corner), zoom in steps or
about a point (what is under the pointer stays under it), a drag that pans, a press that picks the
mark under it or drops a new one, "the camp" and "you", and a focus that goes there and closes in
but never pulls a closer view back out.
The port
export port MinimapWorld { # every member has a default
origin_x, origin_z # the grid's centre
land(x, z) -> bool # what "explored" counts
you_x, you_z, camp_x, camp_z # the two places a view recentres on
day() -> int # a mark remembers the day it was made
lo_x, lo_z, hi_x, hi_z # the view's centre stays inside these
}
API
minimap_config(cells, cell_m), minimap_config_core(from, n), minimap_land_changed() |
the grid, the square explored is measured over, and a new ground under it |
minimap_reveal(x, z, r), minimap_reveal_cell(c) |
walking |
minimap_cell(x, z), minimap_cells(), minimap_cell_m(), minimap_cell_x(i), minimap_cell_z(j), minimap_grid_x0(), minimap_grid_z0(), minimap_grid_half() |
the grid's geometry |
minimap_seen(c), minimap_seen_at(x, z), minimap_seen_count(), minimap_version(), minimap_explored_pct() |
what has been seen |
minimap_seen_text(), minimap_seen_from_text(s) |
the grid as one string of 0 / 1 (an older save's shape) |
minimap_config_pins(max, symbols, colours), minimap_pins_clear() |
the marks' cap and ranges |
minimap_pin_add(x, z, icon, label) -> int, minimap_pin_put(x, z, icon, colour, day, label), minimap_pin_remove(i) |
a mark made today, one as saved, and rubbing one out |
minimap_pin_count(), minimap_pin_max(), minimap_pin_full(), minimap_pin(i) -> MinimapPin |
the marks |
minimap_pin_set_label/icon/colour(i, v), minimap_pin_last_icon() |
editing one |
minimap_pin_open(), minimap_pin_select(i), minimap_pin_followed(), minimap_pin_follow(i), minimap_pin_follow_toggle() |
the open one and the followed one |
minimap_pins_near(x, z, n, within) -> []int |
the nearest marks, not the followed one (for a compass), in a list the state keeps and refills: read it, do not keep it |
minimap_config_view(span, zoom_min, zoom_max, focus), minimap_window(x0, y0, size) |
the view's range, and where the window is this frame |
minimap_px(x), minimap_py(z), minimap_wx(rx), minimap_wz(ry), minimap_span(), minimap_scale(), minimap_scale_metres() |
projection, and a scale bar's round distance |
minimap_zoom(), minimap_zoom_set(z), minimap_zoom_step(dir), minimap_zoom_about(rx, ry, factor) |
zoom |
minimap_view_x(), minimap_view_z(), minimap_have_view(), minimap_centre(x, z), minimap_clamp(), minimap_recentre(on_you), minimap_focus(on_you) |
where it looks |
minimap_pan_begin(rx, ry), minimap_pan_to(rx, ry), minimap_pan_end(), minimap_panning() |
a drag |
minimap_pick(rx, ry, r) -> int, minimap_placing(), minimap_place_toggle(), minimap_place(rx, ry, label) -> int |
a press: open the mark under it, or drop the next one there |
minimap_reset(), minimap_system() -> System |
"minimap": the seen grid, the marks, the followed one and the last symbol in its own section, by key; the view is not saved |
Tests
ludic test packages/ludic.minimap
A 20 x 20 grid with sea on one side: the cells, revealing and the land's share, the marks' cap, editing and rubbing out, the nearest for a compass, projection, zoom about a point, a pan, focus and the clamp, picking and placing, the scale bar, and the save.