Sixteen test programs under tests/*_pins_test.ludic, on today's code, each one tick from a set state through the public step (wildlife_tick_ground / _bird / wildlife_tick, wildlife_release, wildlife_new): the state it goes to, its timer, and how many of the package's rolls it took and which (the next roll is read off a newborn's yaw, compared with a stream of the same seed). IDLE, WANDER, ALERT, WARY, FLEE, CHARGE, GO_DRINK, GO_FEED, DRINK, APPROACH, EAT, TRAPPED, FLY, LAND, PERCH; the droppings' roll before them; the newborn's seven (eight for a bird); what the step leaves alone. tests/pin/ holds the shared step, the dice reader and two species of its own (a tame horse, a crow that never lands on its own). Compiled, not run here: 27.2 holds to them unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
80 lines
3.1 KiB
Text
80 lines
3.1 KiB
Text
# drink_pins_test.ludic - phase 27.2a: DRINK as it stands. It drinks (a water spot) or grazes at
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# 600 a game hour, its timer run down twice a tick; its time up - or EITHER need under 1, not only
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# the one it is meeting - it takes home where it stands and wanders 6 s toward (r0, r1)
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import "ludic.wildlife"
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import "ludic.base"
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import "fake"
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import "pin"
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program DrinkPins {
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numbers float
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bind WildlifeWorld {
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ground: fn fk_ground
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water: fn fk_water
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players: fn fk_players
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player_on: fn fk_player_on
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player_x: fn fk_x
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player_y: fn fk_y
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player_z: fn fk_z
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about: fn fk_about_of
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lures: fn fk_count
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lure: fn fk_lure
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present: fn fk_present
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spot: fn pn_spot
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taught: fn pn_taught
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}
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function drinking(wildlife_st: mut WildlifeState, water: bool, thirst: float, hunger: float, timer: float) -> WildAnimal {
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let a = pn_at(wildlife_st, 2, 3.0, 0.0, WILD_DRINK, timer)
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a.spot = 900
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a.spot_water = water
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a.thirst = thirst
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a.hunger = hunger
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wildlife_seed(wildlife_st, 10)
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pn_step(wildlife_st, a)
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return a
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}
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test "DRINK at water: thirst down 600 a game hour, the timer 2 dt a tick, no roll" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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let a = drinking(wildlife_st, true, 50.0, 50.0, 5.0)
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expect_eq(a.state, WILD_DRINK)
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expect_near(a.timer, 4.9, 0.0001)
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expect_near(a.speed, 0.0, 0.00001)
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expect_near(a.thirst, 50.0 + 12.0 * 0.05 / 60.0 - 0.5, 0.0001)
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expect_near(a.hunger, 50.0 + 5.0 * 0.05 / 60.0, 0.0001)
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expect_eq(pn_drew(wildlife_st, 10), 0)
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}
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test "DRINK at forage grazes hunger down instead" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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let a = drinking(wildlife_st, false, 50.0, 50.0, 5.0)
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expect_near(a.hunger, 50.0 + 5.0 * 0.05 / 60.0 - 0.5, 0.0001)
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expect_near(a.thirst, 50.0 + 12.0 * 0.05 / 60.0, 0.0001)
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}
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test "DRINK, its time up: home where it stands, WANDER 6 s toward (r0, r1), two rolls" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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let b = pn_at(wildlife_st, 2, 3.0, 0.0, WILD_DRINK, 0.05)
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b.spot = 900
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b.spot_water = true
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b.home_x = 50.0
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b.thirst = 50.0
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b.hunger = 50.0
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wildlife_seed(wildlife_st, 10)
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pn_step(wildlife_st, b)
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expect_eq(b.state, WILD_WANDER)
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expect_near(b.timer, 6.0, 0.0001)
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expect_near(b.home_x, 3.0, 0.0001)
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expect_near(b.tx, pn_tx(b, 10, 0, 60.0), 0.001)
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expect_near(b.tz, pn_tz(b, 10, 0, 60.0), 0.001)
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expect_eq(pn_drew(wildlife_st, 10), 2)
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}
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test "DRINK at water with hunger under 1: it leaves thirsty, WANDER 6 s, two rolls" (wildlife_st: mut WildlifeState, wildlife_tests_fake_st: mut WildlifeTestsFakeState) {
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pn_setup(wildlife_st, wildlife_tests_fake_st)
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let a = drinking(wildlife_st, true, 80.0, 0.0, 5.0)
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expect_eq(a.state, WILD_WANDER)
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expect(a.thirst > 79.0)
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expect_eq(pn_drew(wildlife_st, 10), 2)
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}
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}
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