- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns slice-element, `new T`, list, string and literal kinds - `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals): fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates, int→long widens; unary `-` keeps a fixed operand's type (arith_ty) - one `unescape()` table for "strings", 'chars' and `interpolation`; `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals and unexpected characters are errors instead of silently skipped - every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file, Node.file + Node.line set by node()); tok_desc() in expectation errors; duplicate `function` names and unknown `phase` names are reported in source terms (phase_id used to default unknown phases to Overlay) - interpolation holes skip braces inside string literals - hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user `is_ws` / `str_eq` / `path_join` no longer collides at link time - `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added (docs page + inventory); `str_starts()` in support/str - main.ludic: `else if` flag ladder, char literals, stale script comments - examples/lang/operators.ludic covers all of the above; os.ludic covers Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets - reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
23 lines
918 B
Text
23 lines
918 B
Text
program T {
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entry {
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let t = DateTime.from(2026, 8, 30, 7, 5, 9)
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# format — tokens expand zero-padded, other chars pass through
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print(DateTime.format(t, "YYYY-MM-DD")) # 2026-08-30
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print(DateTime.format(t, "HH:mm:ss")) # 07:05:09
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print(DateTime.format(t, "DD/MM/YY")) # 30/08/26
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# parse — round-trips to the same instant; missing fields default to midnight
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print(DateTime.parse("2026-08-30", "YYYY-MM-DD") - Date.to_epoch(Date.new(2026, 8, 30))) # 0
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print(DateTime.parse("zz", "YYYY")) # -1 (non-digit -> parse fails)
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# Clock — the game-controlled simulated clock
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Clock.set(3600)
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print(Clock.now()) # 3600
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Clock.advance(Duration.minutes(30))
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print(Clock.now()) # 5400
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print(DateTime.minute(Clock.now())) # 30
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Clock.reset()
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print(Clock.now()) # 0
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}
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}
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