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34 lines
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2 KiB
HTML
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Text.length — Ludic</title>
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<meta name="description" content="The number of bytes in a string.">
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-text.html">Text</a> <span>›</span> <span class="here">Text.length</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Text.length</h1>
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</div>
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<code class="sig">Text.length(s) -> int</code>
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<div class="desc"><p>Returns how many bytes are in <code>s</code>, not counting the terminating zero. It is the same count as the bare <code>len(s)</code>, exposed under the <code>Text</code> namespace for discoverability. Use it to size a HUD field, walk a string by index, or check for emptiness with <code>Text.length(s) == 0</code>.</p></div>
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<div class="params"><h2>Parameters</h2><div class="param" id="param-s"><code class="pname">s</code><span class="pdesc">the string to measure</span></div></div>
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<div class="examples"><h2>Example</h2><pre data-lang="ludic">program NameWidth {
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var label: string = "player one"
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handler Draw phase Render {
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let width = Text.length(label) * 6 # 6 px per glyph
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}
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}</pre></div>
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