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1.8 KiB
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28 lines
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1.8 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Tiled.load — Ludic</title>
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<meta name="description" content="Load a map file into the runtime map model.">
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="docs.css">
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</head>
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<body>
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<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
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<main class="wrap item">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tiled.html">Tiled</a> <span>›</span> <span class="here">Tiled.load</span></div>
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<div class="item-head">
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<span class="kind-badge kind-method">method</span>
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<h1 id="top">Tiled.load</h1>
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</div>
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<code class="sig">Tiled.load(path: string) -> map</code>
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<div class="desc"><p>Reads a map file (TMX or TMJ), builds the runtime <code>rt_tmap</code> model — resolving external tilesets and loading their images relative to the map file — and projects the designated collision layer (a tile layer named <code>collision</code>/<code>solids</code>/<code>walls</code>) down to the legacy byte tilemap so <a href="grid"><code>Grid</code></a>/<a href="path"><code>Path</code></a> and <code>esys_move</code> keep working unchanged. Returns the loaded map.</p></div>
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<a class="back" href="api.html">← All symbols</a>
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</main>
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<script src="ludic-highlight.js"></script>
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<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
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</body></html> |