ludic/docs/language/control/kw-dispatch.md
Orkuncakilkaya e2528c1b10 docs/language: a page for every keyword and attribute the vocabulary has
Keywords: module uses friend export internal numbers unsafe mut port bind action
reducer registry of as from def open alias component prop view (structure),
shows lasts then loads (scenes), system (ecs), dispatch (control), true false
null (operators). Attributes: @Ref @OneOf @Range @Unit @Asset @Color, @Node /
@Clip / @Material, @Tint @Derived, @Text / @Multiline, @Key, @AppendOnly /
@ByKey, @PerMap / @Chunked, @frame @max, @owns / @creates / @releases,
@deterministic @alloc_ok. Each is in tools/docgen/inventory.json; every fence
that is not marked skip parses (ludicc --fmt). annot-clearcolor's token loses its
quotes, which no reader strips.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:59:47 +03:00

563 B


id: kw-dispatch name: dispatch category: control kind: keyword tokens: dispatch sig: dispatch Action(field: value, ...) tip: Queues an action for the reducers declared on it. order: 13

dispatch Move(dx: 1) queues an action; at the end of the frame phase every reducer on Move applies it to its own state, in the order of the states' names. Input code and a screen's buttons dispatch; they never write another module's state.

# doc-check: skip — the action is declared elsewhere
dispatch Move(dx: 1)