..
game
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
stdlib
fix(windows): Fs.remove removes an empty directory, as POSIX remove does
2026-09-13 02:27:21 +03:00
emit_addr.ludic
feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection ( #69 )
2026-09-01 14:43:29 +03:00
emit_call.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_core.ludic
feat(pack): asset packs, so a built game is a thing you can hand someone
2026-09-10 16:37:23 +03:00
emit_decl.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_expr.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_head.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_intrin.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_intrin2.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_mem.ludic
refactor(selfhost): reorganise into concern-based subdirectories
2026-08-31 00:26:02 +03:00
emit_new.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
emit_stmt.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00