ludic/changes/anim-ozz.md
Orkuncakilkaya 9a56ee9b9d feat(ludic.anim): ozz-animation 0.17.0 underneath - a skin's skeleton and each clip built at load, sampled to 1e-4 of anim_mix (phase 19.1)
No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints
and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by
native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:44:49 +03:00

701 B

bump: minor type: feature ludic.anim carries ozz-animation (0.17.0, MIT) as a native library, the second package to do so after ludic.physics. Its skeleton and each clip are built at LOAD from the numbers the package already reads - a skin's parents and rest pose, a clip's flattened channels - so there is no bake step and no new file. anim_oz_skel(sk), anim_oz_clip(c), anim_oz_ctx(s) and anim_oz_sample(ctx, clip, t, rot, pos, n) are the first step (Maroon Lake's phase 19.1): a sampled rotation agrees with anim_mix to within 1e-4 a component. anim_play is unchanged. The library is built by native/build.sh from the pinned release, and on Windows it imports KERNEL32 alone.