ludic/tools
Orkuncakilkaya 02a8bcc324
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feat(controllers): #60 shooter — ludic.shooter package (base + extensible)
Top-down shooter: TopDown decoupled move/aim (mouse/stick/move-dir/auto-aim),
a name-keyed Weapon registry (fire-rate/spread/pellets/pattern + data-driven
pierce/homing), and a self-contained deterministic Projectile pool with
faction-filtered Combat hits, pierce, ring/spiral patterns, and homing. One
weapon impl serves player + NPC via a want_fire intent. Budgeted wave Spawner.
Reuses ludic.gameplay Faction/Combat/Stats. 11-check example, in the suite.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 17:04:49 +03:00
..
ci feat(release): SemVer + ludicc --version, changesets, and x release 2026-08-30 23:46:59 +03:00
docgen feat(stdlib): Tiled P6 — infinite/chunked maps, .world stitching, base64+zstd (#74) 2026-09-01 16:07:10 +03:00
editors feat(types): option (some/none) safety type (#53) 2026-08-31 19:11:27 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
ludic-tools feat(types): option (some/none) safety type (#53) 2026-08-31 19:11:27 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
x feat(controllers): #60 shooter — ludic.shooter package (base + extensible) 2026-09-01 17:04:49 +03:00
atlas.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
test-grammar.js chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
test-lsp.py chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00