Top-down shooter: TopDown decoupled move/aim (mouse/stick/move-dir/auto-aim), a name-keyed Weapon registry (fire-rate/spread/pellets/pattern + data-driven pierce/homing), and a self-contained deterministic Projectile pool with faction-filtered Combat hits, pierce, ring/spiral patterns, and homing. One weapon impl serves player + NPC via a want_fire intent. Budgeted wave Spawner. Reuses ludic.gameplay Faction/Combat/Stats. 11-check example, in the suite. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| ci | ||
| docgen | ||
| editors | ||
| git-hooks | ||
| ludic-tools | ||
| ludic-web | ||
| x | ||
| atlas.ludic | ||
| test-grammar.js | ||
| test-lsp.py | ||