ludic/selfhost/tests/vector.ludic
Orkuncakilkaya 647dfec334 feat(compiler): list literals, typed compound assignment, file:line diagnostics
- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns
  slice-element, `new T`, list, string and literal kinds
- `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals):
  fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates,
  int→long widens; unary `-` keeps a fixed operand's type (arith_ty)
- one `unescape()` table for "strings", 'chars' and `interpolation`;
  `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals
  and unexpected characters are errors instead of silently skipped
- every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file,
  Node.file + Node.line set by node()); tok_desc() in expectation errors;
  duplicate `function` names and unknown `phase` names are reported in
  source terms (phase_id used to default unknown phases to Overlay)
- interpolation holes skip braces inside string literals
- hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user
  `is_ws` / `str_eq` / `path_join` no longer collides at link time
- `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added
  (docs page + inventory); `str_starts()` in support/str
- main.ludic: `else if` flag ladder, char literals, stale script comments
- examples/lang/operators.ludic covers all of the above; os.ludic covers
  Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets
- reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:16 +03:00

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program T {
entry {
let a = Vector.make(3.0, 4.0)
print(floor(Vector.x(a))) # 3
print(floor(Vector.y(a))) # 4
print(floor(Vector.length(a))) # 5 (3-4-5)
let b = Vector.make(1.0, 2.0)
let c = Vector.add(a, b)
print(floor(Vector.x(c))) # 4
print(floor(Vector.y(c))) # 6
let d = Vector.sub(a, b)
print(floor(Vector.x(d))) # 2
print(floor(Vector.y(d))) # 2
print(floor(Vector.dot(a, b))) # 11
print(floor(Vector.distance(a, b))) # 2 (sqrt 8)
print(floor(Vector.x(Vector.scale(a, 2.0)))) # 6
let n = Vector.normalize(a)
print(floor(Vector.length(n) * 1000)) # 999 (unit)
print(floor(Vector.x(Vector.from_angle(0.0)) * 1000)) # 999 (cos 0)
let r = Vector.rotate(Vector.make(1.0, 0.0), 1.5707963) # rotate 90 deg
print(floor(Vector.y(r) * 1000)) # 999 (-> (0,1))
print(floor(Vector.angle(Vector.make(0.0, 1.0)) * 1000)) # pi/2 -> 1570
let m = Vector.lerp(Vector.zero(), Vector.make(10.0, 20.0), 0.5)
print(floor(Vector.x(m))) # 5
print(floor(Vector.y(m))) # 10
}
}