A module that says uses must name every package module it reaches; a package with no module line is named for its directory (ludic_render3d) for this rule, so a mechanic reaching into the renderer is caught. Only the engine's runtime needs no naming. 'module x uses' with nothing after it reaches no other module. A port whose every member has a default answers with its defaults when unbound, and 'new' of a port says to bind it. ludic-dev test runs 'ludic test packages'. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
11 lines
874 B
Markdown
11 lines
874 B
Markdown
bump: minor
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type: feature
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**Packages count under `uses`, and the mechanic packages hold themselves to it.** A module that
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says `uses` must name every package module it reaches (`ludic_inventory`, `ludic_ui`); a package
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with no `module` line is named for its directory (`ludic_render3d`), so a mechanic reaching into
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the renderer is caught. Only the engine's own runtime needs no naming. `module x uses` with nothing
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after it reaches no other module. A port whose every member has a default may go unbound and
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answers with its defaults. ludic.base, ludic.clock, ludic.effects, ludic.inventory, ludic.wallet,
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ludic.weather and ludic.tracks say `uses ludic_base` (ludic.base: nothing), and their records of
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function values are ports - `clock_bind(w)`, `inv_bind(r)`, `weather_bind(w)` and `tracks_bind(w)`
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are gone; a game writes `bind ClockWorld { ... }` (and so on) instead.
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