Types phase 2 — the "money problem". A splice-on-demand bignum engine (runtime/native/bignum.ludic, self-contained, only intrinsics) exposed as two namespaces: - BigInt.* — arbitrary-precision integer (sign-magnitude, base-1e9 limbs): from/parse, add/sub/mul/pow, div/mod (by int), cmp/eq/is_zero, to_int, str. For idle counters and exact huge currencies that overflow a 32/64-bit int. - Decimal.* — exact base-10 fixed point (BigInt mantissa + decimal scale): from/parse, exact add/sub/mul, cmp/eq, scale/rescale (truncate), str. So 0.10 + 0.20 is exactly 0.30 — no binary rounding. Both exact => deterministic; no f32/f64. Wired: parser splice trigger (g_uses_bignum), emit_call dispatch, reseeded seed, a self-asserting example (examples/library/bignum.ludic + feat_case), and per-symbol docs + inventory. All suites green incl. golden renders byte-identical and the bootstrap fixpoint. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
477 B
477 B
| id | name | category | kind | tokens | sig | tip | order | ns | member |
|---|---|---|---|---|---|---|---|---|---|
| bigint-str | BigInt.str | bigint | namespace-method | BigInt.str | BigInt.str(a) -> string | Render a big integer as decimal text. | 13 | BigInt | str |
Renders the full value as decimal text, with a leading - when negative. This is how you display or serialize a BigInt.
program Demo {
handler Step phase Update {
Screen.draw_text(8, 8, BigInt.str(score), Color.White, 1)
}
}