ludic/docs/language/builtins/fn-abs.md
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-29 17:53:22 +03:00

1.3 KiB

id name category kind tokens sig tip order
fn-abs abs builtins builtin abs abs(a) -> int The absolute value of an integer (its magnitude, never negative). 8

Returns the magnitude of an integer, dropping its sign — so abs(-7) and abs(7) both give 7. It is handy for distance-style checks where direction does not matter, such as measuring how far two grid cells are apart along one axis before deciding whether something is "close enough". Combine two axis distances to build a simple proximity test. It takes a single integer and returns an integer.

Parameters:

  • a — the integer whose magnitude you want
program Proximity {
  property Position { column: int = 0, row: int = 0 }
  model Player { Position }
  model Enemy { Position }

  handler SpawnActors phase Start {
    spawn Player { Position { column: 5, row: 5 } }
    spawn Enemy { Position { column: 8, row: 6 } }
  }

  handler CheckAdjacency phase Update {
    for (PlayerPosition) in query [Position, {Player}] {
      for (EnemyPosition) in query [Position, {Enemy}] {
        let column_gap = abs(PlayerPosition.column - EnemyPosition.column)
        let row_gap = abs(PlayerPosition.row - EnemyPosition.row)
        if column_gap + row_gap <= 1 { print(1) }
      }
    }
  }
}