Expand the abbreviated public namespaces to full words, part of the language-wide de-abbreviation pass: Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision Math stays (universally accepted, like int/bool). Renames the dispatch strings, LSP signatures, docs (dirs, files, frontmatter), and the inventory manifest; behavior is byte-identical (the bare rt_ targets are unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
641 B
641 B
| id | name | category | kind | tokens | sig | tip | order | ns | member |
|---|---|---|---|---|---|---|---|---|---|
| collision-rects | Collision.rects | collision | namespace-method | Collision.rects | Collision.rects(ax, ay, aw, ah, bx, by, bw, bh) -> bool | Do two rectangles overlap? | 0 | Collision | rects |
Returns true when the axis-aligned rectangles (ax, ay, aw, ah) and (bx, by, bw, bh) overlap. Edges that merely touch do not count as overlapping. This is the standard broad-phase test for two hitboxes, tiles, or UI regions.
program Demo {
handler Step phase Update {
if Collision.rects(px, py, 16, 16, ex, ey, 16, 16) { hit() }
}
}