ludic.effects: effects_add / effects_add_after / effects_clear / effects_run, effects_sum / effects_has / effects_at / effects_live, an EffectEnded queue (ran out, pushed out by the bonus cap, crowded out of a full ring) and a System with its own save section. Nine test blocks in tests/effects_test.ludic. ludic.base: q_new collided with render3d's quaternion q_new the moment a game imported both, so the queue constructor is queue_new. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| toys | ||
| queue_test.ludic | ||
| rng_test.ludic | ||
| route_test.ludic | ||
| save_test.ludic | ||
| system_test.ludic | ||