- <input type="number" min max step>: typed digits replace its value (a minus when min allows one, a point when step has a fraction), Enter or leaving the field commits them held between min and max, the left and right arrows step it. - <input type="key">: Enter or a click starts it listening and the next key is its value, Tab, the arrows and Enter included; Esc stops it listening, Backspace clears it, `shown` names the value, and ui_capturing() tells the host to leave its keys alone (through the frame that ended it). - note="..." under any control's label (.ui-labels > .ui-label + .ui-note); a range's (or number's) value with decimals, format="percent" and a unit. - A popover with `anchor="id"` (the nearest element of that id) or a bare `anchor` (the element before it) sits beside it by `placement` (right, left, bottom, top), its margin the gap, opens to the other side where it would leave the screen, and is kept on it. - A tooltip's title splits into lines at a newline or a written \n. - text-shadow, inherited, drawn sharp under the text. - ui_opacity(): the group opacity a native's draw is at. - border-image is drawn as painted with no background colour, tinted by one, and not at all when that colour is transparent (it drew a white nine-slice). - A picture file is drawn untinted, as a browser draws one; an atlas cell (prefix:name) still takes the color around it, and an <img> with its own color is tinted by it. - The render3d backend loads a picture again when its file changes or appears (a failed load was kept for ever), and at once after ui_image_reload(path); takes a path with a drive letter (C:/...) as a path rather than an atlas; and slices a nine-slice by its texture's own width and height. - ui_inputs.ludic and ui_look.ludic; LANGUAGE.md and the changeset say all of it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
73 lines
3.2 KiB
Text
73 lines
3.2 KiB
Text
# controls_number.ludic - <input type="number" min max step>: digits typed into it (a minus when min
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# allows one, a point when step has a fraction) replace its value with a draft, which Enter or leaving
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# the field commits, held between min and max; Backspace takes a digit back (of the value, when it is
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# the first key), and the left and right arrows step it. Each commit is one on-change with the
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# number: an int when step and the value are whole.
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var ct_num_key: string = ""
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var ct_num_text: string = ""
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function ct_num_bound(n: UiNode, key: string) -> bool { return Value.kind(ui_attr(n, key)) != 0 }
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function ct_num_step_of(n: UiNode) -> float {
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let s = Value.as_float(ui_attr(n, "step"))
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if s <= 0.0 { return 1.0 }
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return s
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}
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function ct_num_clamp(n: UiNode, v0: float) -> float {
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var v = v0
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if ct_num_bound(n, "max") { v = Math.min(v, Value.as_float(ui_attr(n, "max"))) }
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if ct_num_bound(n, "min") { v = Math.max(v, Value.as_float(ui_attr(n, "min"))) }
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return v
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}
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function ct_num_set(n: UiNode, v0: float) -> void {
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let v = ct_num_clamp(n, v0)
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let step = ct_num_step_of(n)
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let was = ui_attr(n, "value")
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if Value.kind(was) != 0 and Value.as_float(was) == v { return }
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if step == float(int(step)) and v == float(int(v)) { ct_change(n, Value.int(int(v))) } else { ct_change(n, Value.float(v)) }
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}
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# Enter, or the focus leaving it: the draft becomes the value (a draft of nothing changes nothing)
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function ct_num_commit(n: UiNode) -> void {
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if ct_num_key != n.key { return }
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let s = ct_num_text
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ct_num_key = ""
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if s == "" or s == "-" or s == "." or s == "-." { return }
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ct_num_set(n, el_num(s))
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}
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function ct_num_step(n: UiNode, d: int) -> void {
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var base = Value.as_float(ui_attr(n, "value"))
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if ct_num_key == n.key and ct_num_text != "" and ct_num_text != "-" { base = el_num(ct_num_text) }
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ct_num_key = ""
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ct_num_set(n, base + ct_num_step_of(n) * float(d))
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}
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# what was typed this frame, the characters a number can hold; Backspace takes one back
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function ct_num_typed(n: UiNode) -> void {
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if fc_key != n.key or (in_now.typed == "" and not in_now.backspace) { return }
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if ct_num_key != n.key {
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ct_num_key = n.key
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ct_num_text = ""
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if in_now.typed == "" { ct_num_text = ui_attr_text(n, "value") }
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}
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if in_now.backspace and len(ct_num_text) > 0 { ct_num_text = ct_num_text[0..len(ct_num_text) - 1] }
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let step = ct_num_step_of(n)
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let lo = Value.as_float(ui_attr(n, "min"))
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for i in 0 .. len(in_now.typed) {
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let c = in_now.typed[i]
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let digit = c >= 48 and c <= 57
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let minus = c == 45 and ct_num_text == "" and (not ct_num_bound(n, "min") or lo < 0.0)
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let point = c == 46 and step != float(int(step)) and not ui_has(ct_num_text, ".")
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if (digit or minus or point) and len(ct_num_text) < 24 { ct_num_text = ct_num_text + in_now.typed[i..i + 1] }
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}
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}
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# the focus has gone from the field being typed in: what was typed is kept
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function ct_num_blur(root: UiNode) -> void {
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if ct_num_key == "" or ct_num_key == fc_key { return }
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let n = fr_node(root, ct_num_key)
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if n == null {
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ct_num_key = ""
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return
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}
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ct_num_commit(n)
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}
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function ct_num_shown(n: UiNode) -> string {
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if ct_num_key == n.key { return ct_num_text }
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return ct_value_text(n)
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}
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