ludic/changes/defaults-views-templates.md
Orkuncakilkaya 0a7525b125 feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
- `popover`: a top layer that keeps the pointer and the keyboard, closed by a press outside or Esc.
- `title` tooltips after half a second's rest, styled by .ui-tooltip.
- `<progress>` and `<meter>`.
- Atlases take rows and number cells, and importing ludic.ui/render3d.ludic is enough to draw with
  render3d.
- The compiler reports two declarations of one name before it type-checks, so a package global
  clashing with a program's reads as that, not as 29 type errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 17:41:02 +03:00

3.9 KiB

bump: minor type: feature Default parameters, components, views and templates. A parameter can have a default (pad: float = 8.0). A call leaves out what it does not change, and may pass its first arguments by position and the rest by name.

A view declaration is the one bridge between a program and its UI. It names the fields a template may read, the functions it may ask and the on events it may send, and it writes view_<name>() -> UiView.

A component Name { prop, state, fields, functions, on events } declaration beside Name.xml and Name.lss is a UI component. Its template and styles are compiled in (with @import inlined), each mounted instance keeps its own props and state, styles are scoped to it, and a parent's class, style and id land on its root.

ludic.ui is now a template runtime. Screens and components are XML files loaded at run time, with:

  • {expression} bindings;

  • <if>, <else> and <each>;

  • props, <slot/> and per-instance <state>;

  • on-press actions that send events, set state or emit to the component's user;

  • component libraries (export="true", <import src as>);

  • HTML's elements (div, p, h1-h6, ul/li, img, hr, ...), with a default stylesheet;

  • HTML's attributes: id, class, style, hidden, disabled and onclick, with any other attribute kept for selectors;

  • the CSS box model (padding and margin in 1-4 values, borders, px and %) and flex layout (flex-grow, justify-content, align-items/align-self, flex-wrap, min and max sizes) under CSS's property names;

  • stylesheets, in a <style> or an .lss file (a Ludic StyleSheet) that others import and that can @import more;

  • CSS's selectors: #id, compound classes, [attr=value], descendant and > combinators, :hover, :disabled, :first-child, :last-child, :nth-child, :not and more, weighed by specificity.

  • more CSS: custom properties and var(), position with insets and z-index, em/rem/vw/vh, @media, wrapping text and ellipsis, overflow, +/~, :nth-child(an+b), :checked, :active;

  • more React: keyed lists, <let>, <provide> context, <fragment>, named slots, on-mount and on-unmount;

  • native elements a program draws itself (ui_native, ui_fire), and form controls;

  • errors with file and line, hot reload (ui_reload), and an inspector-style dump.

The runtime is a UI framework, not only a template engine:

  • it takes input itself: focus and keyboard navigation, the pointer, scroll boxes, autofocus;
  • it has built-in controls (button, checkbox, radio, range, select, text, key), styled as CSS parts;
  • ludic.ui/render3d.ludic is a render3d backend, with textures, atlases, nine-slices, clipping and scale;
  • more CSS: rgba()/#rrggbbaa, border-radius, outline, box-shadow, background-image, border-image, group opacity, @keyframes / animation / transition;
  • HTML mixed content, and boolean attributes;
  • popover (a top layer that keeps the pointer and keys, with light dismissal), title tooltips, and <progress> / <meter>;
  • importing ludic.ui/render3d.ludic installs the backend, and atlases take rows;
  • hooks for the program's language, sounds and clock.

render3d gains tex_width / tex_height, and the XML reader keeps text runs among elements in order (mixed).

A view field set to a literal or a named function's result needs no type.

Screens are drawn through a registered renderer. Value gains a float kind.

Also:

  • A program's function named like one of the runtime's is refused; it had been silently taking the runtime's own calls.
  • An index is evaluated before the slice's elements are read. A xs[f()] whose f grew xs read stale memory.
  • A runtime error names the file its expression is in, not the program's.

Two declarations with one name (a package's private global and a program's, say) are reported as such before type checking. They used to surface as a page of type errors about the wrong type.