..
ui_component_parts
feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
2026-09-24 16:50:12 +03:00
ui_controls_parts
feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
2026-09-24 17:26:09 +03:00
ui_popover_parts
feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
2026-09-24 17:41:02 +03:00
anim.ludic
feat(stdlib): add Anim.* + Tween.* — deterministic 2D animation & tweening ( #5 )
2026-08-31 13:05:06 +03:00
anim_ecs.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
anim_sugar.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
arena.ludic
chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output ( #27 #28 #30 )
2026-08-30 18:54:21 +03:00
atlas.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
audio.ludic
feat: per-voice audio, outlines for what is not an actor, and a coast
2026-09-11 15:25:46 +03:00
bignum.ludic
feat(types): BigInt + Decimal exact economy numbers ( #52 )
2026-08-31 18:45:14 +03:00
camera_zoom.ludic
feat(camera): #78 deterministic Camera.zoom (Q16.16 render-time zoom)
2026-09-02 06:55:37 +03:00
clear_color.ludic
feat(render): #86 @ClearColor — Render phase auto-clears + auto-presents
2026-09-02 07:10:44 +03:00
combat.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
combat_kit.ludic
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
component_access.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
containers.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
core_components.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
coverage.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
crypto.ludic
feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library ( #19 #16 )
2026-08-30 21:40:51 +03:00
cursor_capture.ludic
feat(input): #89 cursor capture — Input.cursor_mode (hide/lock/confine)
2026-09-02 08:06:34 +03:00
errors.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
fs.ludic
feat(stdlib): add Fs.* / Path.* / Mime.* — filesystem, paths, content types ( #10 )
2026-08-30 22:43:50 +03:00
gameplay_foundation.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
grid.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
http.ludic
feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend ( #6 )
2026-08-31 18:10:53 +03:00
http_save.ludic
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
2026-09-17 13:32:23 +03:00
input_actions.ludic
feat(input): action maps + deterministic record/replay ( #7 )
2026-08-31 16:03:56 +03:00
input_arrows.ludic
fix(input): Key.Up/Down/Left/Right are the held set's 128-131
2026-09-13 03:00:29 +03:00
input_auto.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
input_device.ludic
feat(input): raw device layer — multi-key held state, analog, mouse, gamepad, touch, full-state replay ( #50 )
2026-08-31 17:14:24 +03:00
input_edge.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
input_key_label.ludic
fix(input): keys are physical positions on every layout; Input.key_label names them
2026-09-15 23:26:53 +03:00
input_manager.ludic
feat(input): #83 Input Manager + auto-commit the device layer in the frame loop
2026-09-02 07:04:10 +03:00
input_mouse_rebase.ludic
fix(input): mouse_dx/dy report no motion on the first frame or across a cursor-mode change
2026-09-14 15:35:26 +03:00
input_movement.ludic
feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds
2026-09-02 07:44:41 +03:00
input_typeless_keys.ludic
feat: every key on the keyboard is bindable - the F-row, the six-pack, Caps Lock and the numpad
2026-09-18 00:57:02 +03:00
jobs.ludic
feat(stdlib): Jobs, Promises & opt-in Sync concurrency ( #14 )
2026-09-01 03:32:31 +03:00
light_ecs.ludic
feat(ecs): Light2D/Occluder/Ambient as auto-consumed components ( #47 )
2026-08-31 15:49:50 +03:00
light_tiers.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
lighting.ludic
feat(rendering): add Light.* — deterministic 2D light accumulation with hard shadows ( #4 )
2026-08-31 14:07:19 +03:00
logging.ludic
feat(stdlib): add Log.* — levelled, structured logging ( #15 )
2026-08-30 21:57:22 +03:00
managers.ludic
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
namespace_block.ludic
feat(lang): #76 namespace block form with export/internal visibility
2026-09-02 08:14:54 +03:00
noise.ludic
feat(stdlib): add Noise.* — deterministic fixed-point procedural noise ( #3 )
2026-08-30 21:50:50 +03:00
numeric.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
optionresult.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
os.ludic
feat(compiler): list literals, typed compound assignment, file:line diagnostics
2026-09-05 01:12:16 +03:00
physics.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
physics_tiles.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
pool.ludic
feat(ecs): #80 entity-pool stats (Pool.live/free/reserved/capacity)
2026-09-02 08:23:58 +03:00
prefabs.ludic
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
preload.ludic
feat(assets): #82 incremental asset preloading + loading-scene pattern
2026-09-02 08:19:19 +03:00
process.ludic
feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
2026-09-17 13:32:23 +03:00
query.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
recover.ludic
feat(errors): recoverable failures as values — try/else over ok/err results ( #46 )
2026-08-31 15:04:14 +03:00
reflect.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
regex.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
render.ludic
feat(rendering): add Screen.camera/clip/blend_mode/oval + Camera.* + Screen.pixel ( #23 )
2026-08-31 13:43:01 +03:00
scene_menus.ludic
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
serialize.ludic
feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge ( #44 )
2026-08-31 15:19:21 +03:00
sprite_atlas.ludic
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
sprite_render.ludic
feat(render): #85 engine sprite-render system + deprecate bare draw_sprite
2026-09-02 07:20:13 +03:00
testing.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
threads.ludic
fix(parse): fn stays an ordinary name unless a function name follows on the same line
2026-09-15 14:12:29 +03:00
tiled_p0.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
tiled_p1.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
tiled_p2.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
tiled_p3.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
tiled_p4.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
tiled_p05.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
tiled_p5.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
tiled_p6.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
udp.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
ui_anim.ludic
feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
2026-09-24 17:26:09 +03:00
ui_component.ludic
feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
2026-09-24 16:50:12 +03:00
ui_controls.ludic
feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
2026-09-24 17:26:09 +03:00
ui_css.ludic
feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
2026-09-24 16:17:25 +03:00
ui_flex.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
ui_html.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
ui_popover.ludic
feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
2026-09-24 17:41:02 +03:00
ui_react.ludic
feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
2026-09-24 16:17:25 +03:00
ui_reload.ludic
feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
2026-09-24 17:26:09 +03:00
ui_templates.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
unicode.ludic
feat(stdlib): add Unicode.* — UTF-8 code points, graphemes, case mapping ( #13 )
2026-08-30 22:29:00 +03:00
uuid.ludic
feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library ( #19 #16 )
2026-08-30 21:40:51 +03:00
world_bounds.ludic
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00