ludic/packages
2026-09-24 21:48:02 +03:00
..
ludic.core feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.dungeon feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
ludic.gameplay refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.npcai refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.platformer refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ludic.prefs feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
ludic.render3d feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs 2026-09-24 17:26:09 +03:00
ludic.rpg feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00
ludic.shooter feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
ludic.ui feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order 2026-09-24 21:48:02 +03:00