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act.ludic
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feat(lang): a component's event may be called set, a string prop reads a number, one name per component
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2026-09-24 19:53:53 +03:00 |
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anim.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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attr.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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attr_border.ludic
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feat(ui): per-side borders (border-top/right/bottom/left)
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2026-09-24 17:43:42 +03:00 |
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attr_box.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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attr_edge.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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attr_more.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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attr_place.ludic
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feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
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2026-09-24 16:17:25 +03:00 |
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backend.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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build.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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build_class.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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build_more.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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calc.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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calc_terms.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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cascade.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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cascade_merge.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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class.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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color.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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consts.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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controls.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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controls_build.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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controls_key.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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controls_number.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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controls_parts.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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dev.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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draw.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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draw_content.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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draw_order.ludic
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feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
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2026-09-24 17:41:02 +03:00 |
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dump.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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elem.ludic
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feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
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2026-09-24 17:41:02 +03:00 |
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env.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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eval.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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expr.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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expr_parse.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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expr_prim.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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focus.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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frame.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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index.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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input.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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input_pad.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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instance.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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layout.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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layout_box.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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layout_run.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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layout_shrink.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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layout_text.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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layout_wrap.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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lib.ludic
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feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
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2026-09-24 16:17:25 +03:00 |
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lib_util.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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life.ludic
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feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
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2026-09-24 16:17:25 +03:00 |
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link.ludic
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feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first
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2026-09-24 17:41:02 +03:00 |
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media.ludic
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feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
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2026-09-24 16:17:25 +03:00 |
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native.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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node.ludic
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feat(ui): flex-shrink, text that wraps beside its siblings, calc(), order, and 0 as a size
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2026-09-24 19:54:14 +03:00 |
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node_more.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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package.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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pointer.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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pointer_events.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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pointer_pick.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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popover.ludic
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feat(ui): a scrollbar held where it was taken, a popover that keeps the mouse, easing that lands
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2026-09-24 21:39:28 +03:00 |
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popover_anchor.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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reload.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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render3d.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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render3d_image.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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render3d_nine.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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screen.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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screen_class.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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scroll.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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scroll_bar.ludic
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feat(ui): a scrollbar held where it was taken, a popover that keeps the mouse, easing that lands
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2026-09-24 21:39:28 +03:00 |
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select.ludic
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feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
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2026-09-24 16:17:25 +03:00 |
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select_match.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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select_nth.ludic
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feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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2026-09-24 21:48:02 +03:00 |
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select_parts.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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state.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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style.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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style_rule.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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tooltip.ludic
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feat(ui): number and key fields, notes, anchored popovers, text-shadow, and pictures as painted
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2026-09-24 19:55:20 +03:00 |
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tpl.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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tpl_lines.ludic
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feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
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2026-09-24 17:26:09 +03:00 |
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transition.ludic
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feat(ui): a scrollbar held where it was taken, a popover that keeps the mouse, easing that lands
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2026-09-24 21:39:28 +03:00 |
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ua.ludic
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feat(ui): a scrollbar held where it was taken, a popover that keeps the mouse, easing that lands
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2026-09-24 21:39:28 +03:00 |
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units.ludic
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feat(ui): ludic.ui grows toward HTML, CSS and React (Phase 0.U1-U4)
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2026-09-24 16:17:25 +03:00 |
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values.ludic
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feat(lang): a component's event may be called set, a string prop reads a number, one name per component
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2026-09-24 19:53:53 +03:00 |
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view.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |